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General Tabletop Discussion
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WotC Should Make 5.5E Specific Setting
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<blockquote data-quote="Charlaquin" data-source="post: 9801466" data-attributes="member: 6779196"><p>I’m starting with Lost Mines and Icespire Peak, with a tiny dash of the new Forgotten Realms book. What else happens from there will depend on what the players do. At some point before the dragon is dealt with, Sister Garale is going to lead a group of refugees to Red Larch fleeing the dragon, which if the players decide to follow to protect the refugees could lead to Princes of the Apocalypse. Though, the refugees will pass through Nightstone on the way there where the attack that kicks off Storm King’s Thunder will happen, which could lead to them off on that questline. Though, part of that questline leads to Byn Shander where they could end up doing Rime of the Frostmaiden instead. Storm King’s Thunder also has a big “roam around Ferun and gain some levels I guess” section, which would be an opportunity to bring in more of the content from the new Adventures in the Forgotten Realms book, or any other 5e adventure anthology material.</p><p></p><p>Alternatively, they might stay in Phandalin to see the dragon crisis through, in which case they’ll miss the pilgrimage entirely. After they defeat the dragon, Leilon will request aid from Phandalin which could lead to the Storm Lord’s Wrath/Sleeping Dragon’s Wake/Divine Contention trilogy. Or they might decide to stay in Phandalin and get to the bottom of the whole goblin raiders plot, which would lead into Shattered Obelisk.</p><p></p><p>I don’t currently have any hooks planned that would lead to Neverwinter, but if the players decide on their own that they want to go there, I’ll adapt something from the 4e book for sure. I’m also considering finding a way to work in a hook to lead to Candlekeep and the Candlekeep Mysteries adventures. Heck, maybe they’ll find a Deck of Many Things in a random treasure hoard somewhere and the campaign will get derailed by the need to rescue a party member from the Donjon or something.</p><p></p><p>Ultimately, what I do or don’t include in the campaign will come down to what my players are interested in pursuing. And like I mentioned, I have two groups who I’ll be running for, both <em>starting out</em> in Phandalin, but who knows how their paths might diverge from there. Quest opportunities one group picks up won’t stay available for the other, so I expect in a few months time I’ll be running two entirely different campaigns that just happened to have started in the same place. But maybe their paths will cross again at some point. Not knowing until it happens is exactly what’s most exciting to me about this idea!</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 9801466, member: 6779196"] I’m starting with Lost Mines and Icespire Peak, with a tiny dash of the new Forgotten Realms book. What else happens from there will depend on what the players do. At some point before the dragon is dealt with, Sister Garale is going to lead a group of refugees to Red Larch fleeing the dragon, which if the players decide to follow to protect the refugees could lead to Princes of the Apocalypse. Though, the refugees will pass through Nightstone on the way there where the attack that kicks off Storm King’s Thunder will happen, which could lead to them off on that questline. Though, part of that questline leads to Byn Shander where they could end up doing Rime of the Frostmaiden instead. Storm King’s Thunder also has a big “roam around Ferun and gain some levels I guess” section, which would be an opportunity to bring in more of the content from the new Adventures in the Forgotten Realms book, or any other 5e adventure anthology material. Alternatively, they might stay in Phandalin to see the dragon crisis through, in which case they’ll miss the pilgrimage entirely. After they defeat the dragon, Leilon will request aid from Phandalin which could lead to the Storm Lord’s Wrath/Sleeping Dragon’s Wake/Divine Contention trilogy. Or they might decide to stay in Phandalin and get to the bottom of the whole goblin raiders plot, which would lead into Shattered Obelisk. I don’t currently have any hooks planned that would lead to Neverwinter, but if the players decide on their own that they want to go there, I’ll adapt something from the 4e book for sure. I’m also considering finding a way to work in a hook to lead to Candlekeep and the Candlekeep Mysteries adventures. Heck, maybe they’ll find a Deck of Many Things in a random treasure hoard somewhere and the campaign will get derailed by the need to rescue a party member from the Donjon or something. Ultimately, what I do or don’t include in the campaign will come down to what my players are interested in pursuing. And like I mentioned, I have two groups who I’ll be running for, both [I]starting out[/I] in Phandalin, but who knows how their paths might diverge from there. Quest opportunities one group picks up won’t stay available for the other, so I expect in a few months time I’ll be running two entirely different campaigns that just happened to have started in the same place. But maybe their paths will cross again at some point. Not knowing until it happens is exactly what’s most exciting to me about this idea! [/QUOTE]
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