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WotC Should Make 5.5E Specific Setting
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<blockquote data-quote="W'rkncacnter" data-source="post: 9802441" data-attributes="member: 7033455"><p>don't becmi through 2e generally assume that the knowledge to make most magic items have been broadly lost, which is why they have to be found by adventurers? even if not (or even if later editions assume the same), that still negates nothing - it'd just mean other editions have toyed with the idea of "what if we follow the logical consequences of how magic and crafting work in this system?" that doesn't mean eberron DIDN'T do that.</p><p></p><p>that is a bizarre rationalization for your point. yeah, any individual person can only make so many things. but if crafting is accessible enough for a lot of individuals to do consistently, it's going to happen more often and more things will get made. to my knowledge, crafting magic items was a particularly common activity compared to earlier editions (to the point 3e's crafting system has been considered a major issue by many people). maybe i'm wrong about that, but i'm going off what i've heard. if that's true, and you're comparing 3e to earlier editions, yeah, 3e's magic and crafting is going to seem a lot easier to industrialize.</p><p></p><p>isn't the assumption pre-wotc that characters with class levels are like...one 10,000th of the population or something?</p></blockquote><p></p>
[QUOTE="W'rkncacnter, post: 9802441, member: 7033455"] don't becmi through 2e generally assume that the knowledge to make most magic items have been broadly lost, which is why they have to be found by adventurers? even if not (or even if later editions assume the same), that still negates nothing - it'd just mean other editions have toyed with the idea of "what if we follow the logical consequences of how magic and crafting work in this system?" that doesn't mean eberron DIDN'T do that. that is a bizarre rationalization for your point. yeah, any individual person can only make so many things. but if crafting is accessible enough for a lot of individuals to do consistently, it's going to happen more often and more things will get made. to my knowledge, crafting magic items was a particularly common activity compared to earlier editions (to the point 3e's crafting system has been considered a major issue by many people). maybe i'm wrong about that, but i'm going off what i've heard. if that's true, and you're comparing 3e to earlier editions, yeah, 3e's magic and crafting is going to seem a lot easier to industrialize. isn't the assumption pre-wotc that characters with class levels are like...one 10,000th of the population or something? [/QUOTE]
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