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Community
General Tabletop Discussion
*Dungeons & Dragons
WotC Should Make 5.5E Specific Setting
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 9803169" data-attributes="member: 710"><p>Well, if it was to me, I think a DnD 5 setting would indeed support some cosmopolitian places where all the PHB species (and even some from expanded rules perhaps) have homes. </p><p></p><p>Maybe the setting could be based on the discovery of a new continent and people from the Old Nations are migrating to this new continent, seeking new opportunities. (Maybe it's not continents, but other material planes or whatever, but I prefer continents), or escaping war, famine or other calamities in their home world. Maybe the new home is also the home of lost civilizations, but definitely also full of monsters and dangers, so ripe for adventure, and people that go out into the unknown are needed.</p><p></p><p> The settlements and early nations that are formed hail from all all the species/ancestries. They haven't all forgotten their roots, but maybe they are a bit ambivalent of them - they are going away for a reason - and they are learning to work together, and they start getting more and more distant from their origin countries. But there is also plenty of source for conflicts, no one wants to miss out on the opportunities that are waiting out there.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 9803169, member: 710"] Well, if it was to me, I think a DnD 5 setting would indeed support some cosmopolitian places where all the PHB species (and even some from expanded rules perhaps) have homes. Maybe the setting could be based on the discovery of a new continent and people from the Old Nations are migrating to this new continent, seeking new opportunities. (Maybe it's not continents, but other material planes or whatever, but I prefer continents), or escaping war, famine or other calamities in their home world. Maybe the new home is also the home of lost civilizations, but definitely also full of monsters and dangers, so ripe for adventure, and people that go out into the unknown are needed. The settlements and early nations that are formed hail from all all the species/ancestries. They haven't all forgotten their roots, but maybe they are a bit ambivalent of them - they are going away for a reason - and they are learning to work together, and they start getting more and more distant from their origin countries. But there is also plenty of source for conflicts, no one wants to miss out on the opportunities that are waiting out there. [/QUOTE]
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WotC Should Make 5.5E Specific Setting
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