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Community
General Tabletop Discussion
*Dungeons & Dragons
WotC Should Make 5.5E Specific Setting
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<blockquote data-quote="Remathilis" data-source="post: 9807020" data-attributes="member: 7635"><p>Part of that issue is that D&D is crap at onboarding new players in the Lore of D&D. D&D has no fixed world to explain the world with. You read the PHB about elves and you an very basic idea of what an elf is, but not a lot on how they fit into the world. Even 3e (which gave us info on religion and elven monoculture) still didn't say "elves hail from Celene (or Evermeet)" etc. You still need a fourth book to explain what an elf in Forgotten Realm/Eberron/Greyhawk is. Contrast that with the elf section in Pathfinder which explains what an elf in Golarion is, and if the DM wants to change his setting from Golarion then he can pull out the setting book.</p><p></p><p>The only edition that had the right idea was 4e. Whatever your opinions on Nerath/Points of Light is, you gotta admit that the PHB gave you info on what an elf in Nerath is. </p><p></p><p> Part of that is demographic, but I think a part of that is also on the DM. I mean, I ran a very long Eberron campaign and nobody ever met a Kalshatar, despite them being a very important part of the setting. Part of that was on the setting books (unless you are on Sarlona, kalashtar aren't common and there are few prominent kalshatar NPCs) and part of that was on me (I could have taken any number of NPCs, from commoners to named important characters I made, and made them kalshatar). </p><p></p><p>I don't disagree that settings don't need more aasimar, goliaths and dragonborn NPCs. I think they need more non-evil orc and drow NPCs as well. I think they could have added far more towns and villages full of those species. I wouldn't mind some more NPCs that are from other books as well (like tabaxi or such).</p></blockquote><p></p>
[QUOTE="Remathilis, post: 9807020, member: 7635"] Part of that issue is that D&D is crap at onboarding new players in the Lore of D&D. D&D has no fixed world to explain the world with. You read the PHB about elves and you an very basic idea of what an elf is, but not a lot on how they fit into the world. Even 3e (which gave us info on religion and elven monoculture) still didn't say "elves hail from Celene (or Evermeet)" etc. You still need a fourth book to explain what an elf in Forgotten Realm/Eberron/Greyhawk is. Contrast that with the elf section in Pathfinder which explains what an elf in Golarion is, and if the DM wants to change his setting from Golarion then he can pull out the setting book. The only edition that had the right idea was 4e. Whatever your opinions on Nerath/Points of Light is, you gotta admit that the PHB gave you info on what an elf in Nerath is. Part of that is demographic, but I think a part of that is also on the DM. I mean, I ran a very long Eberron campaign and nobody ever met a Kalshatar, despite them being a very important part of the setting. Part of that was on the setting books (unless you are on Sarlona, kalashtar aren't common and there are few prominent kalshatar NPCs) and part of that was on me (I could have taken any number of NPCs, from commoners to named important characters I made, and made them kalshatar). I don't disagree that settings don't need more aasimar, goliaths and dragonborn NPCs. I think they need more non-evil orc and drow NPCs as well. I think they could have added far more towns and villages full of those species. I wouldn't mind some more NPCs that are from other books as well (like tabaxi or such). [/QUOTE]
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WotC Should Make 5.5E Specific Setting
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