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Community
General Tabletop Discussion
*Dungeons & Dragons
WotC Should Make 5.5E Specific Setting
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<blockquote data-quote="Paul Farquhar" data-source="post: 9810015" data-attributes="member: 6906155"><p>You don’t get the point. Those NPCs are not connected to any other NPCs of the same species, their species doesn’t matter any more than their gender or hair colour. In BG3 the Flaming Fist have random names and species (there may even be Dragonborn, I haven’t interacted with all of them and there are certainly a couple of Dragonborn in the city). The only identity that matters is “is a member of the Flaming Fist”.</p><p></p><p>The difference between a computer game and the tabletop game itself is visual - you can see what species an NPC is by looking at them, and you can tell their name if you interact with them. These things are not apparent in the tabletop game. If the DM says “a group of Flaming Fist” they aren’t going to tell you the name, gender or species of each of them unless you specifically ask - because it’s not relevant.</p></blockquote><p></p>
[QUOTE="Paul Farquhar, post: 9810015, member: 6906155"] You don’t get the point. Those NPCs are not connected to any other NPCs of the same species, their species doesn’t matter any more than their gender or hair colour. In BG3 the Flaming Fist have random names and species (there may even be Dragonborn, I haven’t interacted with all of them and there are certainly a couple of Dragonborn in the city). The only identity that matters is “is a member of the Flaming Fist”. The difference between a computer game and the tabletop game itself is visual - you can see what species an NPC is by looking at them, and you can tell their name if you interact with them. These things are not apparent in the tabletop game. If the DM says “a group of Flaming Fist” they aren’t going to tell you the name, gender or species of each of them unless you specifically ask - because it’s not relevant. [/QUOTE]
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Community
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WotC Should Make 5.5E Specific Setting
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