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Community
General Tabletop Discussion
*Dungeons & Dragons
WotC Should Make 5.5E Specific Setting
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<blockquote data-quote="Minigiant" data-source="post: 9811230" data-attributes="member: 63508"><p>(slaps forehead).</p><p></p><p>I'm not saying you have to design every setting a certain way.</p><p></p><p>What I am saying is if you are the IP holder of a game and you make another version of that game making significant changes to the mechanics and options of their game you should make at least one setting for that game with those options and mechanics were pondered while the setting was being crafted for sale.</p><p></p><p>For example if I made a game about vampires and then I later update the game with an inclusion of werewolf I should create at least one optional setting that either explains the new inclusions of werewolves into the setting or was designed as if the vampires and werewolves were both there existing when the setting was created.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 9811230, member: 63508"] (slaps forehead). I'm not saying you have to design every setting a certain way. What I am saying is if you are the IP holder of a game and you make another version of that game making significant changes to the mechanics and options of their game you should make at least one setting for that game with those options and mechanics were pondered while the setting was being crafted for sale. For example if I made a game about vampires and then I later update the game with an inclusion of werewolf I should create at least one optional setting that either explains the new inclusions of werewolves into the setting or was designed as if the vampires and werewolves were both there existing when the setting was created. [/QUOTE]
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WotC Should Make 5.5E Specific Setting
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