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Community
General Tabletop Discussion
*Dungeons & Dragons
WotC Should Make 5.5E Specific Setting
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<blockquote data-quote="Maxperson" data-source="post: 9811343" data-attributes="member: 23751"><p>I just spent 10 seconds and came up with an island of Dragonborn off the coast of Chult that 10,000 years ago was subjected to a 12th level spell by a rival nation that catapulted the island into the far future. It just reappeared. </p><p></p><p>With 10 seconds I did essentially the same thing for the Forgotten Realms, giving Dragonborn a second home closer to the Sword Coast and making them native to Toril.</p><p></p><p>If I wanted to, I could build their reappearance into an adventure a group is on, or I could just have it be rumors and then have Dragonborn start migrating in northward from the island in large numbers, abandoning the island in fear that it would vanish again.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 9811343, member: 23751"] I just spent 10 seconds and came up with an island of Dragonborn off the coast of Chult that 10,000 years ago was subjected to a 12th level spell by a rival nation that catapulted the island into the far future. It just reappeared. With 10 seconds I did essentially the same thing for the Forgotten Realms, giving Dragonborn a second home closer to the Sword Coast and making them native to Toril. If I wanted to, I could build their reappearance into an adventure a group is on, or I could just have it be rumors and then have Dragonborn start migrating in northward from the island in large numbers, abandoning the island in fear that it would vanish again. [/QUOTE]
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Community
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WotC Should Make 5.5E Specific Setting
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