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WotC Should Make 5.5E Specific Setting
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 9811636" data-attributes="member: 710"><p>The goal is not to haev something that you can write yourself. I think that's also an important part of any setting, that it leaves rooms for the players and GMs to expand and tell their own stories. </p><p></p><p>And Forgotten Realms might have large holes - but the problem is, it also has a rich story, so I don't really know without deep knowledge where those holes are and where I'd actually be ignoring canon content. Maybe I can easily put in two rivaling Dragonborn mercenary companies in Waterdeep or wherever - but then i forgot that there was an old adventure that mentioned that the Waterdeep citizens disallow non-humans from commanding mercenary companies, or the adventure I got for my campaign set in the FR suddenly reveals that Waterdeep has only one such company and it's also evil. And now I scramble how to re-align this. Of course, this can happen to some extent with almost anything you make up in those holes - some adventure might come in to find a different content for the hole to fit in. But it's less likely if Dragonborn are better established in the setting and you already have likely places where your Dragonborn comes from, and don't need to make up something like a Dragonborn company or a Goliath fighting college in places where little is detailed about Dragonborn.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 9811636, member: 710"] The goal is not to haev something that you can write yourself. I think that's also an important part of any setting, that it leaves rooms for the players and GMs to expand and tell their own stories. And Forgotten Realms might have large holes - but the problem is, it also has a rich story, so I don't really know without deep knowledge where those holes are and where I'd actually be ignoring canon content. Maybe I can easily put in two rivaling Dragonborn mercenary companies in Waterdeep or wherever - but then i forgot that there was an old adventure that mentioned that the Waterdeep citizens disallow non-humans from commanding mercenary companies, or the adventure I got for my campaign set in the FR suddenly reveals that Waterdeep has only one such company and it's also evil. And now I scramble how to re-align this. Of course, this can happen to some extent with almost anything you make up in those holes - some adventure might come in to find a different content for the hole to fit in. But it's less likely if Dragonborn are better established in the setting and you already have likely places where your Dragonborn comes from, and don't need to make up something like a Dragonborn company or a Goliath fighting college in places where little is detailed about Dragonborn. [/QUOTE]
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WotC Should Make 5.5E Specific Setting
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