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WotC Should Make 5.5E Specific Setting
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<blockquote data-quote="Minigiant" data-source="post: 9811753" data-attributes="member: 63508"><p>That's almost what an iPhone. </p><p></p><p>What I am saying is that the 2020 Forgotten Realms does not serve near equal role playing ability and gaming experience for the 2024 version of D&D 5th edition..</p><p></p><p>Everyone is focused on what kind of character I'm allowed to make my character as. </p><p></p><p>What I am focused on is what pieces of the games lore my character can interact with based on my choices. </p><p></p><p>Because of how old the Forgotten realm is and because of the favoritism of characters in the game due to their connections to other pieces of media, every origin does not have similar strength of lore.</p><p></p><p>If there was a Lore ability score some classes species and origins would have a +4 bonus, some a +2, and some a -1.</p><p></p><p>It's kind of like aspects in Fate or experiences in Daggerheart. Some classes species and origins would be very poor experiences aspects of archetypes in those kinds of games because no setting treats them even close to being equal.</p><p></p><p>It might just be me but I kind of like settings that are sort of balance somewhat on the lore side. Where choosing a character of a certain archetype is not stronger on the role-playing side of the game then another archetype.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 9811753, member: 63508"] That's almost what an iPhone. What I am saying is that the 2020 Forgotten Realms does not serve near equal role playing ability and gaming experience for the 2024 version of D&D 5th edition.. Everyone is focused on what kind of character I'm allowed to make my character as. What I am focused on is what pieces of the games lore my character can interact with based on my choices. Because of how old the Forgotten realm is and because of the favoritism of characters in the game due to their connections to other pieces of media, every origin does not have similar strength of lore. If there was a Lore ability score some classes species and origins would have a +4 bonus, some a +2, and some a -1. It's kind of like aspects in Fate or experiences in Daggerheart. Some classes species and origins would be very poor experiences aspects of archetypes in those kinds of games because no setting treats them even close to being equal. It might just be me but I kind of like settings that are sort of balance somewhat on the lore side. Where choosing a character of a certain archetype is not stronger on the role-playing side of the game then another archetype. [/QUOTE]
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