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General Tabletop Discussion
*Dungeons & Dragons
WotC Should Make 5.5E Specific Setting
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<blockquote data-quote="Remathilis" data-source="post: 9813940" data-attributes="member: 7635"><p>An infantry warrior has 9 HP and an 11 Con. If the Dragonborn equivalent uses his breath weapon 1/day, he gets a guaranteed 1-3 damage and potentially up to 6 damage, which is less than his spear. Even if he max rolls and everyone fails their saves, they aren't dead. And the range isn't hitting massive amounts of people unless you are forcing them into phalanx style combat: once enemy is engaged targets spread out and intermix with allies, limiting your options for AOE unless the Dragonborn don't care about friendly fire. At best, they would have to be the first line and act as a mini siege weapon on opening round, then they are just regular infantry. And enemies would know that and react like they did to all weapon advancements, counter strategy and tech. </p><p></p><p>Then again, this is D&D and the rules of medieval warfare end the moment you introduce any fantasy element at all. Magic? You pointed out yourself even cantrips and first level spells would change everything. How about monster units like ogres (reach) or harpies (aerial) or wargs (intelligent mounts)? Even skeletons and zombies would be superior as they are hard to kill (again) and tireless, plus they don't break rank unless their is an opposing cleric. If a Dragonborns d6 fire damage breaks D&D mass combat, then you can never have anything but normal humans fighting with normal weapons.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 9813940, member: 7635"] An infantry warrior has 9 HP and an 11 Con. If the Dragonborn equivalent uses his breath weapon 1/day, he gets a guaranteed 1-3 damage and potentially up to 6 damage, which is less than his spear. Even if he max rolls and everyone fails their saves, they aren't dead. And the range isn't hitting massive amounts of people unless you are forcing them into phalanx style combat: once enemy is engaged targets spread out and intermix with allies, limiting your options for AOE unless the Dragonborn don't care about friendly fire. At best, they would have to be the first line and act as a mini siege weapon on opening round, then they are just regular infantry. And enemies would know that and react like they did to all weapon advancements, counter strategy and tech. Then again, this is D&D and the rules of medieval warfare end the moment you introduce any fantasy element at all. Magic? You pointed out yourself even cantrips and first level spells would change everything. How about monster units like ogres (reach) or harpies (aerial) or wargs (intelligent mounts)? Even skeletons and zombies would be superior as they are hard to kill (again) and tireless, plus they don't break rank unless their is an opposing cleric. If a Dragonborns d6 fire damage breaks D&D mass combat, then you can never have anything but normal humans fighting with normal weapons. [/QUOTE]
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WotC Should Make 5.5E Specific Setting
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