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General Tabletop Discussion
*Dungeons & Dragons
WotC Should Make 5.5E Specific Setting
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<blockquote data-quote="Remathilis" data-source="post: 9814475" data-attributes="member: 7635"><p>Eberron was designed after AD&D with the racial assumptions of 3e (any class, any race). They have racial nations for every race in the 3e PHB. Hell, they have nations for goblinoids, orcs, and the other monstrous types. It lacks a defined nation for aasimar, tieflings, dragonborn and goliaths (all were not PHB races at the time) but even then each has found a reasonable home. (It helps they are tied to angels, demons, dragons and giants respectively and thus can slot in to the areas where those creatures hold sway). </p><p></p><p>Yet with all of that, would you still not say Eberron is humanocentric? Galifar was a human-lead empire. The Last War was about human succession. Humans have the largest share of the dragonmarks. Out of the thirteen nations on Khorvaire, humans are prevalent in seven of them (and were in eight until the Mourning). Plus the whole continent of Sarlona is human (well, was human). </p><p></p><p>Even if you reshuffled Eberron somewhat to give newer races more prevalence (dragonborn rule Q'barra, tieflings the Demon Wastes, etc) I don't know if you would completely escape the trajectory of humancentricism. Honestly, I would wage most serious attempts to create a 2024 setting would end up with something akin to Eberron demographics (plus or minus for the species shifts) regardless.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 9814475, member: 7635"] Eberron was designed after AD&D with the racial assumptions of 3e (any class, any race). They have racial nations for every race in the 3e PHB. Hell, they have nations for goblinoids, orcs, and the other monstrous types. It lacks a defined nation for aasimar, tieflings, dragonborn and goliaths (all were not PHB races at the time) but even then each has found a reasonable home. (It helps they are tied to angels, demons, dragons and giants respectively and thus can slot in to the areas where those creatures hold sway). Yet with all of that, would you still not say Eberron is humanocentric? Galifar was a human-lead empire. The Last War was about human succession. Humans have the largest share of the dragonmarks. Out of the thirteen nations on Khorvaire, humans are prevalent in seven of them (and were in eight until the Mourning). Plus the whole continent of Sarlona is human (well, was human). Even if you reshuffled Eberron somewhat to give newer races more prevalence (dragonborn rule Q'barra, tieflings the Demon Wastes, etc) I don't know if you would completely escape the trajectory of humancentricism. Honestly, I would wage most serious attempts to create a 2024 setting would end up with something akin to Eberron demographics (plus or minus for the species shifts) regardless. [/QUOTE]
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WotC Should Make 5.5E Specific Setting
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