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*Dungeons & Dragons
WotC Should Make 5.5E Specific Setting
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<blockquote data-quote="Yaarel" data-source="post: 9817334" data-attributes="member: 58172"><p>What should a 2024 Players Handbook look like? Suppose the regional setting Dragons Island is this. Some brainstorming.</p><p></p><p></p><p>Dragonborn are a prominent species founding, say, three native cultures on the Island. (Compare British Isles with several diverse cultures during the Postclassical and Medieval Periods.)</p><p></p><p>Bahamut Aasimar and Tiamat Tiefling are also prominent.</p><p></p><p>Probably the ancestor Dragons are still alive, part of the Dragonborn culture, and the culture reveres them as grandparents. This is one of the few circumstances where Metallic and Chromatic Dragons get along and work together, even if they tend to have different ideas about how to best further the wellbeing of their descendants. Dragons have "observer" status at the Dragonborn government parliament. But whenever the Metallics and Chromatics agree about something, the Dragonborn tend to vote accordingly. Each Dragonborn family tends to vote together as a block.</p><p></p><p>At least one of the cultures is a theodemocracy, where voting individually is a sacred religious duty. Hence the Astrals - Celestial Bahamut and Fiend Tiamat, and Aasimar and Tieflings - and divine magic pervades the culture with Cleric priestly temples and Paladin knightly oaths. The democracy is how Metallics and Chromatics can work together, since both respect the ambitions and votes of their descendants.</p><p></p><p>The Dragonborn Paladin is a resonant trope, because in the mythology of the knight combatting the dragon (Saint George and the dragon, Michael and the serpent, even Thorr and Jormungandr), the Dragonborn is the fusion of both the knight and the dragon. The theodemocracy especially leans into the Paladin oath trope for public functions, whereas the Cleric is more about retreats away from public for personal introspection. The Paladins rather than the priests have governmental administrative roles, relating to their oaths.</p><p></p><p>The world serpent is the archetypal encircling ocean (Norse Jormungandr, Caananite Yam, compare Hindu Shesha, etcetera). This coiling world dragon is thematic of the Dragonborn sailing culture, with a naval and merchant fleet.</p><p></p><p>Possibly Kobold are also present as a playable species. Yuan-ti factions might be present as villains.</p><p></p><p>Of the three native Dragonborn cultures, probably one is isolationist but including family members adopted from other species, one is Dragonborn-majority, and one is vigorously urban and multispecies. Probably the seafaring culture is multispecies, founding a number of important city-states as trading posts along the sea traderoutes. Many of these city-states are opulently wealthy. These city-states form an economic league.</p><p></p><p>All Dragonborn cultures speak Draconic, regardless of species.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9817334, member: 58172"] What should a 2024 Players Handbook look like? Suppose the regional setting Dragons Island is this. Some brainstorming. Dragonborn are a prominent species founding, say, three native cultures on the Island. (Compare British Isles with several diverse cultures during the Postclassical and Medieval Periods.) Bahamut Aasimar and Tiamat Tiefling are also prominent. Probably the ancestor Dragons are still alive, part of the Dragonborn culture, and the culture reveres them as grandparents. This is one of the few circumstances where Metallic and Chromatic Dragons get along and work together, even if they tend to have different ideas about how to best further the wellbeing of their descendants. Dragons have "observer" status at the Dragonborn government parliament. But whenever the Metallics and Chromatics agree about something, the Dragonborn tend to vote accordingly. Each Dragonborn family tends to vote together as a block. At least one of the cultures is a theodemocracy, where voting individually is a sacred religious duty. Hence the Astrals - Celestial Bahamut and Fiend Tiamat, and Aasimar and Tieflings - and divine magic pervades the culture with Cleric priestly temples and Paladin knightly oaths. The democracy is how Metallics and Chromatics can work together, since both respect the ambitions and votes of their descendants. The Dragonborn Paladin is a resonant trope, because in the mythology of the knight combatting the dragon (Saint George and the dragon, Michael and the serpent, even Thorr and Jormungandr), the Dragonborn is the fusion of both the knight and the dragon. The theodemocracy especially leans into the Paladin oath trope for public functions, whereas the Cleric is more about retreats away from public for personal introspection. The Paladins rather than the priests have governmental administrative roles, relating to their oaths. The world serpent is the archetypal encircling ocean (Norse Jormungandr, Caananite Yam, compare Hindu Shesha, etcetera). This coiling world dragon is thematic of the Dragonborn sailing culture, with a naval and merchant fleet. Possibly Kobold are also present as a playable species. Yuan-ti factions might be present as villains. Of the three native Dragonborn cultures, probably one is isolationist but including family members adopted from other species, one is Dragonborn-majority, and one is vigorously urban and multispecies. Probably the seafaring culture is multispecies, founding a number of important city-states as trading posts along the sea traderoutes. Many of these city-states are opulently wealthy. These city-states form an economic league. All Dragonborn cultures speak Draconic, regardless of species. [/QUOTE]
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