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<blockquote data-quote="Creamsteak" data-source="post: 1101955" data-attributes="member: 552"><p>I already made my submission for the 1st level PC contest <a href="http://64.4.8.250/cgi-bin/linkrd?_lang=EN&lah=257a8fe7aa2e2e0a3aa98fafbff5dc5d&lat=1062477672&hm___action=http%3a%2f%2fboards1%2ewizards%2ecom%2fshowthread%2ephp%3fthreadid%3d91322%26goto%3dnewpost" target="_blank">here</a>.</p><p></p><p>I'm debating which of my spells to choose, however. I have three done, and a blanket of other ideas... Give me some pointers if your willing.</p><p></p><p><strong><u>Reflect Magic</u></strong></p><p><span style="font-size: 9px"><strong>School:</strong> Abjuration</span></p><p><span style="font-size: 9px"><strong>Level:</strong> Brd 4, Sor/Wiz 4</span></p><p><span style="font-size: 9px"><strong>Components:</strong> V,S,M</span></p><p><span style="font-size: 9px"><strong>Casting Time:</strong> 1 standard action</span></p><p><span style="font-size: 9px"><strong>Range:</strong> Medium (100 ft. + 10 ft./level)</span></p><p><span style="font-size: 9px"><strong>Target:</strong> One spellcaster</span></p><p><span style="font-size: 9px"><strong>Duration:</strong> Instantaneous</span></p><p><span style="font-size: 9px"><strong>Saving Throw:</strong> None</span></p><p><span style="font-size: 9px"><strong>Spell Resistance:</strong> No</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">When <em>Reflect Magic</em> is used as a counterspell, it can reflect a spell back at it's caster.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Description:</strong> Reflect Magic can be used as a counterspell any spell of 4th level or lower that does not have a touch or personal range. Like the counterspell version of <em>Dispel Magic</em>, it may fail. You must make a caster level check opposed to the spellcaster that is being counterspelled. If you succeed, the spell is turned back upon the caster.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Material Component:</strong> Any scroll of a 4th level spell or higher. (Does not need to be the spell reflected)</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">See also,</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Greater Reflect Magic</strong></span></p><p><span style="font-size: 9px"><strong>School:</strong> Abjuration</span></p><p><span style="font-size: 9px"><strong>Level:</strong> Brd 6, Sor/Wiz 6</span></p><p><span style="font-size: 9px"><strong>Components:</strong> V,S,M</span></p><p><span style="font-size: 9px"><strong>Casting Time:</strong> 1 standard action</span></p><p><span style="font-size: 9px"><strong>Range:</strong> Medium (100 ft. + 10 ft./level)</span></p><p><span style="font-size: 9px"><strong>Target:</strong> One spellcaster</span></p><p><span style="font-size: 9px"><strong>Duration:</strong> Instantaneous</span></p><p><span style="font-size: 9px"><strong>Saving Throw:</strong> None</span></p><p><span style="font-size: 9px"><strong>Spell Resistance:</strong> No</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">As Reflect Magic, but it can reflect spells of 6th level or lower and provides a +20 bonus to the caster level check in order to reflect the spell.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Material Component:</strong> A scroll of a 6th level spell or higher. (Does not need to be the spell reflected)</span></p><p></p><p></p><p></p><p><strong><u>Darkness Missile</u></strong></p><p><span style="font-size: 9px"><strong>Evocation [Evil]</strong></span></p><p><span style="font-size: 9px"><strong>Level:</strong> Sor/Wiz 2</span></p><p><span style="font-size: 9px"><strong>Components:</strong> V, S</span></p><p><span style="font-size: 9px"><strong>Casting Time:</strong> 1 standard action</span></p><p><span style="font-size: 9px"><strong>Range:</strong> Medium (100 ft. + 10 ft./level)</span></p><p><span style="font-size: 9px"><strong>Targets:</strong> Up to five creatures, no two of which can be more than 15 ft. apart</span></p><p><span style="font-size: 9px"><strong>Duration:</strong> Instantaneous</span></p><p><span style="font-size: 9px"><strong>Saving Throw:</strong> Will (half)</span></p><p><span style="font-size: 9px"><strong>Spell Resistance:</strong> Yes</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">"Light is always followed by dark..." (blech, needs work)</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Description:</strong> A shadowy bolt of evil energy springs from your fingertip and strikes its target, dealing 2d6+1 points of evil (unholy) damage. A successful will save halves the damage.</span></p><p><span style="font-size: 9px">The missile strikes unerringly, even if the target is in melee combat or has less than total cover or total concealment. Specific parts of a creature can’t be singled out. Inanimate objects are not damaged by the spell.</span></p><p><span style="font-size: 9px">The caster gains an additional missile for every three caster levels, to a maximum of five missiles. If you shoot multiple missiles, you can have them strike a single creature or several creatures. A single missile can strike only one creature. You must designate targets before you check for spell resistance or roll damage.</span></p></blockquote><p></p>
[QUOTE="Creamsteak, post: 1101955, member: 552"] I already made my submission for the 1st level PC contest [url=http://64.4.8.250/cgi-bin/linkrd?_lang=EN&lah=257a8fe7aa2e2e0a3aa98fafbff5dc5d&lat=1062477672&hm___action=http%3a%2f%2fboards1%2ewizards%2ecom%2fshowthread%2ephp%3fthreadid%3d91322%26goto%3dnewpost]here[/url]. I'm debating which of my spells to choose, however. I have three done, and a blanket of other ideas... Give me some pointers if your willing. [b][u]Reflect Magic[/u][/b][u][/u] [size=1][b]School:[/b] Abjuration [b]Level:[/b] Brd 4, Sor/Wiz 4 [b]Components:[/b] V,S,M [b]Casting Time:[/b] 1 standard action [b]Range:[/b] Medium (100 ft. + 10 ft./level) [b]Target:[/b] One spellcaster [b]Duration:[/b] Instantaneous [b]Saving Throw:[/b] None [b]Spell Resistance:[/b] No When [i]Reflect Magic[/i] is used as a counterspell, it can reflect a spell back at it's caster. [b]Description:[/b] Reflect Magic can be used as a counterspell any spell of 4th level or lower that does not have a touch or personal range. Like the counterspell version of [i]Dispel Magic[/i], it may fail. You must make a caster level check opposed to the spellcaster that is being counterspelled. If you succeed, the spell is turned back upon the caster. [b]Material Component:[/b] Any scroll of a 4th level spell or higher. (Does not need to be the spell reflected) See also, [b]Greater Reflect Magic[/b] [b]School:[/b] Abjuration [b]Level:[/b] Brd 6, Sor/Wiz 6 [b]Components:[/b] V,S,M [b]Casting Time:[/b] 1 standard action [b]Range:[/b] Medium (100 ft. + 10 ft./level) [b]Target:[/b] One spellcaster [b]Duration:[/b] Instantaneous [b]Saving Throw:[/b] None [b]Spell Resistance:[/b] No As Reflect Magic, but it can reflect spells of 6th level or lower and provides a +20 bonus to the caster level check in order to reflect the spell. [b]Material Component:[/b] A scroll of a 6th level spell or higher. (Does not need to be the spell reflected)[/size] [b][u]Darkness Missile[/u][/b] [size=1][b]Evocation [Evil][/b] [b]Level:[/b] Sor/Wiz 2 [b]Components:[/b] V, S [b]Casting Time:[/b] 1 standard action [b]Range:[/b] Medium (100 ft. + 10 ft./level) [b]Targets:[/b] Up to five creatures, no two of which can be more than 15 ft. apart [b]Duration:[/b] Instantaneous [b]Saving Throw:[/b] Will (half) [b]Spell Resistance:[/b] Yes "Light is always followed by dark..." (blech, needs work) [b]Description:[/b] A shadowy bolt of evil energy springs from your fingertip and strikes its target, dealing 2d6+1 points of evil (unholy) damage. A successful will save halves the damage. The missile strikes unerringly, even if the target is in melee combat or has less than total cover or total concealment. Specific parts of a creature can’t be singled out. Inanimate objects are not damaged by the spell. The caster gains an additional missile for every three caster levels, to a maximum of five missiles. If you shoot multiple missiles, you can have them strike a single creature or several creatures. A single missile can strike only one creature. You must designate targets before you check for spell resistance or roll damage.[/size] [/QUOTE]
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