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<blockquote data-quote="Mercule" data-source="post: 4401515" data-attributes="member: 5100"><p>Now, this is a legitimate concern. In fact, it's one I share. Based on the reports so far, I'm willing to give the game a shot before condemning it. But, as I really, really hate CCGs, I'll be drop-kicking it if it actually does feel like a CCG.</p><p></p><p>I've played games before that could or did use cards and didn't feel like a CCG, so the power cards alone don't condemn 4e for me.</p><p></p><p></p><p>Good aids can really speed up play. They can also help bolster the weaker players (social gamers, semi-interested spouses, newbies, just plain busy, etc.), too. </p><p></p><p>If WotC has an otherwise solid system (that's key) that they designed with an eye toward making play aids available, that's actually a plus for me. I certainly don't want the cards to be nearly indispensable, but I don't think these are. I'm betting that I could run a 4e wizard without power cards just as well as I could run a 3e sorcerer without spell cards -- which is to say any weakness stems from my ability rather than a systemic requirement for an accessory. </p><p></p><p>I'm actually betting that 4e cards are, at worst, as necessary as monster stat cards are for a 3e conjurer or druid -- more likely, the 3e character has more need for the cards. Since I'm starting a 6th level master conjurer tomorrow night, I'll have personal experience there soon enough.</p></blockquote><p></p>
[QUOTE="Mercule, post: 4401515, member: 5100"] Now, this is a legitimate concern. In fact, it's one I share. Based on the reports so far, I'm willing to give the game a shot before condemning it. But, as I really, really hate CCGs, I'll be drop-kicking it if it actually does feel like a CCG. I've played games before that could or did use cards and didn't feel like a CCG, so the power cards alone don't condemn 4e for me. Good aids can really speed up play. They can also help bolster the weaker players (social gamers, semi-interested spouses, newbies, just plain busy, etc.), too. If WotC has an otherwise solid system (that's key) that they designed with an eye toward making play aids available, that's actually a plus for me. I certainly don't want the cards to be nearly indispensable, but I don't think these are. I'm betting that I could run a 4e wizard without power cards just as well as I could run a 3e sorcerer without spell cards -- which is to say any weakness stems from my ability rather than a systemic requirement for an accessory. I'm actually betting that 4e cards are, at worst, as necessary as monster stat cards are for a 3e conjurer or druid -- more likely, the 3e character has more need for the cards. Since I'm starting a 6th level master conjurer tomorrow night, I'll have personal experience there soon enough. [/QUOTE]
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