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Community
General Tabletop Discussion
*Dungeons & Dragons
WOTC still can't get the backgrounds right in the new FR book.
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<blockquote data-quote="Scott Christian" data-source="post: 9797780" data-attributes="member: 6901101"><p>That's a fair point. We don't know. And I already conceded that my opinion may not match most players. The truth is, we don't know. Not you, nor I. </p><p></p><p>Ok. So they're adults. And your game is focused on all three pillars of the game: roleplaying, exploration, and combat.</p><p></p><p>(As for playing with many different groups. Just so you are aware, I have too. I have played entire campaigns with groups in Florida, in California, in Illinois, in Virginia, in Alaska, and in Texas. All of these were in person. In some places there were more than one group. Then there are all the conventions, game stores, and even paid DMed pieces I have played in. Those rank in the dozens. I have run D&D clubs at each high school I have taught at, which exposed me to watching many, many teenagers play. Hence, why I asked if they were 14. I present this not to brag, but so you know that my experience is similar to yours, with the exception of all of mine have been played in person. I am unsure if yours have, and maybe that is a difference.)</p><p></p><p>So they were willing to throw away all of their character's lore-knowledge, NPC interactions (friendships, hatreds, etc.), background information (stuff they have revealed and developed over time for the group to see), and PC bonds (all the interactions they have had with the other PCs at the table, the encounters they shared, and the trusts/mis-trusts they gained) just for a 5% increase. I know you say this:</p><p></p><p>But it isn't oversimplifying it. The game focuses on all three pillars, so one pillar of the game, they are 5% less effective in as the player next to them, and they are willing to toss it away because someone got a magic item. </p><p></p><p>I mean, it seems arbitrary to me. And, I will even try to slide into their shoes, and feel that that 5% matters. But if one is a fighter and the other is a barbarian, by sixth level the fighter already has an extra "ability score improvement" over the barbarian. So even if the fighter doesn't have a fabled +1 weapon, they still surpass every class in the game with ability scores. </p><p></p><p>Do they not see overall arc of class benefits? And by that, I mean, are they new players?</p><p></p><p>Ok, silly might be the wrong word. But it is ridiculous. If I had them roleplay a session without being able to see their character sheets, and just rolled for them, they would never know the difference. And I never said they were playing "wrong." I said, it seemed like you were using D&D for a combat simulator. But you clarified that all three pillars are in play, and they indeed, are willing to ditch everything they've built because of a 5% difference.</p><p></p><p>There comes a point in time in a debate, where a person can safely assume certain expectations due to common sense. And it can be safely assumed most players would not leave all those things because someone got a +1 magic weapon, and they didn't.</p></blockquote><p></p>
[QUOTE="Scott Christian, post: 9797780, member: 6901101"] That's a fair point. We don't know. And I already conceded that my opinion may not match most players. The truth is, we don't know. Not you, nor I. Ok. So they're adults. And your game is focused on all three pillars of the game: roleplaying, exploration, and combat. (As for playing with many different groups. Just so you are aware, I have too. I have played entire campaigns with groups in Florida, in California, in Illinois, in Virginia, in Alaska, and in Texas. All of these were in person. In some places there were more than one group. Then there are all the conventions, game stores, and even paid DMed pieces I have played in. Those rank in the dozens. I have run D&D clubs at each high school I have taught at, which exposed me to watching many, many teenagers play. Hence, why I asked if they were 14. I present this not to brag, but so you know that my experience is similar to yours, with the exception of all of mine have been played in person. I am unsure if yours have, and maybe that is a difference.) So they were willing to throw away all of their character's lore-knowledge, NPC interactions (friendships, hatreds, etc.), background information (stuff they have revealed and developed over time for the group to see), and PC bonds (all the interactions they have had with the other PCs at the table, the encounters they shared, and the trusts/mis-trusts they gained) just for a 5% increase. I know you say this: But it isn't oversimplifying it. The game focuses on all three pillars, so one pillar of the game, they are 5% less effective in as the player next to them, and they are willing to toss it away because someone got a magic item. I mean, it seems arbitrary to me. And, I will even try to slide into their shoes, and feel that that 5% matters. But if one is a fighter and the other is a barbarian, by sixth level the fighter already has an extra "ability score improvement" over the barbarian. So even if the fighter doesn't have a fabled +1 weapon, they still surpass every class in the game with ability scores. Do they not see overall arc of class benefits? And by that, I mean, are they new players? Ok, silly might be the wrong word. But it is ridiculous. If I had them roleplay a session without being able to see their character sheets, and just rolled for them, they would never know the difference. And I never said they were playing "wrong." I said, it seemed like you were using D&D for a combat simulator. But you clarified that all three pillars are in play, and they indeed, are willing to ditch everything they've built because of a 5% difference. There comes a point in time in a debate, where a person can safely assume certain expectations due to common sense. And it can be safely assumed most players would not leave all those things because someone got a +1 magic weapon, and they didn't. [/QUOTE]
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WOTC still can't get the backgrounds right in the new FR book.
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