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WOTC still can't get the backgrounds right in the new FR book.
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<blockquote data-quote="Scott Christian" data-source="post: 9797957" data-attributes="member: 6901101"><p>And that is the crux of the argument right there. What you consider balanced is an absolute myth. An extra +1 at character creation does not throw off the balance of the game. It barely registers. There are dozens of other factors that determine balance far more than an extra +1 at character creation. </p><p></p><p>You cannot discount the bonuses those things <em>you consider</em> non-synergistic create. The entire character creation process is about trade-offs. From choosing a class, to choosing a species, to choosing a background, to choosing equipment. It is all a trade-off. The only difference here is you consider that extra +1 as a balance issue. </p><p></p><p>I dislike having a PC's roleplaying choices not to have an impact on their character. It should. So we should get rid of every species trait? Every class trait? Just throw it all on the table as a pile of cards and say, choose whatever you want? That is what you are proposing if you do not want roleplaying choices to have a design effect of characters.</p><p></p><p>And please note, I am not opposed to that idea. But that is not D&D. It is a different game. </p><p></p><p>And this goes back to the heart of my claim. It's not about whether something makes sense. It is really just about getting that extra +1 where you want it. </p><p></p><p>There are many reasons why class doesn't make sense to house ASIs from a roleplaying perspective. For starters, they are just starting to be that class during game play. A fighter just learning to swing a sword, one that can barely beat a simple CR 1/2 creature at first level in a solo fight. Why should they get extra strength? They just started their training.</p><p></p><p>But that is neither here nor there. It should be this: A background is how you grew up as a child. That is what develops you. You're the son of a pirate that's been sailing since you were 2 years old. You probably have good balance and some bowed legs. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Scott Christian, post: 9797957, member: 6901101"] And that is the crux of the argument right there. What you consider balanced is an absolute myth. An extra +1 at character creation does not throw off the balance of the game. It barely registers. There are dozens of other factors that determine balance far more than an extra +1 at character creation. You cannot discount the bonuses those things [I]you consider[/I] non-synergistic create. The entire character creation process is about trade-offs. From choosing a class, to choosing a species, to choosing a background, to choosing equipment. It is all a trade-off. The only difference here is you consider that extra +1 as a balance issue. I dislike having a PC's roleplaying choices not to have an impact on their character. It should. So we should get rid of every species trait? Every class trait? Just throw it all on the table as a pile of cards and say, choose whatever you want? That is what you are proposing if you do not want roleplaying choices to have a design effect of characters. And please note, I am not opposed to that idea. But that is not D&D. It is a different game. And this goes back to the heart of my claim. It's not about whether something makes sense. It is really just about getting that extra +1 where you want it. There are many reasons why class doesn't make sense to house ASIs from a roleplaying perspective. For starters, they are just starting to be that class during game play. A fighter just learning to swing a sword, one that can barely beat a simple CR 1/2 creature at first level in a solo fight. Why should they get extra strength? They just started their training. But that is neither here nor there. It should be this: A background is how you grew up as a child. That is what develops you. You're the son of a pirate that's been sailing since you were 2 years old. You probably have good balance and some bowed legs. ;) [/QUOTE]
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WOTC still can't get the backgrounds right in the new FR book.
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