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WOTC still can't get the backgrounds right in the new FR book.
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<blockquote data-quote="Maxperson" data-source="post: 9797991" data-attributes="member: 23751"><p>They've made some questionable decisions.</p><p></p><p>Thank you for proving my point. So even if I take your list as completely against sense, that's still only 10 out of 48 stats that don't make sense, which means that "Most of the stat bonuses make sense." 10 out of 48 isn't most, which is what you are arguing.</p><p></p><p>However,</p><p></p><p>1) Strength makes sense for sculpters and other similar artisans who would have trouble if they were weak. Stone carving requires strength.</p><p>2) Intelligence is a prime requisite for criminal masterminds, a major criminal archetype.</p><p></p><p>3) Wisdom is essential for a Wayfarer(urchin). It allows you to read people and notice dangers, which are major survival traits. Street smarts is wisdom, not intelligence.</p><p></p><p>So 3 of your 10 aren't out of theme. WotC messed up on 7 out of 48 stats, leaving my statement that they got most of the stat bonuses correct to be the true statement, not your statement that they messed up most of the stat bonuses. </p><p></p><p>7 out of 48 bonuses, which makes me correct in my statement that they got most of the stat bonuses correct thematically.</p><p></p><p>Guards rely more on their official status and the might of the government behind them for deterrence. Officers who receive training to be officers would be trained in charisma, but not your rank and file guard.</p><p></p><p>I do agree that some backgrounds would have more than 3 to pick from, but I don't see any that would have all 6.</p><p></p><p>It's not charisma. First, if there were no guard in a bank, I wouldn't rob it or get into a fight. Second, it's not the guard that would be deterring me. It would be 1) the law. I don't value spending years in prison, 2) the gun he's wearing. I don't value death or major injury, and lastly 3) For some it's physical size(strength). </p><p></p><p>At no point is charisma playing into any guard I've ever met as any part of the deterrence.</p><p></p><p>The ones that don't patrol for hours on end, stand at attention for hours on end. Very few guards get to sit around all day trying to inspire people with their charisma. Endurance is a major factor in being a guard or soldier.</p><p></p><p>2 out of 3 still results in most stat bonuses making thematic sense, which is my claim.</p><p></p><p>Thematically damaged. They are not broken, because with 2 out of 3 making sense, just pick +2, +1 from the two that do make sense and the background functions just fine.</p><p></p><p>::<img src="http://www.enworld.org/forum/images/smilies/yawn.png" class="smilie" loading="lazy" alt=":yawn:" title="Yawn :yawn:" data-shortname=":yawn:" />:: Your Strawmen are boring dude. Given that I said(more than once to you now) I would give bonuses that make sense if they aren't on the list, both of those statements there are ones you KNOW to be untrue about me.</p><p></p><p>Knock it off.</p><p></p><p>A guard background is not a sniper background. You might as well ask why you can't use a sailor background to represent your charlatan or scribe.</p><p></p><p>:::sigh::: There is no hypocrisy anywhere in my position. You appear not to be able to understand what "most" means. Most means that there are some that are not part of the total. If most M&Ms taste good, SOME do not taste good. You with me so far? I hope so, because this is a really easy concept to get.</p><p></p><p>MOST ability scores in the backgrounds make thematic sense. That means that SOME do not make thematic sense. Pulling out these few that don't make sense as some sort of attempt at a gotcha to catch me at "hypocrisy" is not going to be effective. All you are doing is supporting what I am saying, not catching me in some sort of contradiction.</p><p></p><p>They have flaws, but given that the other two stats make sense, just take +2, +1 in those and the background works perfectly in theme. </p><p></p><p>My claim is 100% true. </p><p></p><p>Acolyte provides three bonuses that are thematically appropriate. </p><p></p><p>Artisan provides three bonuses that are thematically appropriate.</p><p></p><p>Charlatan provides two bonuses that are thematically appropriate.</p><p></p><p>Criminal provides two bonuses that are thematically appropriate.</p><p></p><p>Entertainer provides two bonuses that are thematically appropriate.</p><p></p><p>Farmer provides three bonuses that are thematically appropriate.</p><p></p><p>Guard provides two bonuses that are thematically appropriate.</p><p></p><p>Guide provides three bonuses that are thematically appropriate.</p><p></p><p>Hermite provides two bonuses that are thematically appropriate.</p><p></p><p>Merchant provides two bonuses that are thematically appropriate.</p><p></p><p>Noble provides two bonuses that are thematically appropriate.</p><p></p><p>Sage provides three bonuses bonuses that are thematically appropriate.</p><p></p><p>Sailor provides three bonuses that are thematically appropriate.</p><p></p><p>Scribe provides three bonuses that are thematically appropriate.</p><p></p><p>Soldier provides two bonuses that are thematically appropriate.</p><p></p><p>Wayfarer provides three bonuses that are thematically appropriate.</p><p></p><p>That's 100% of the backgrounds providing thematically appropriate bonuses. </p><p></p><p>And all I can say is that it's a good thing that they aren't designing D&D.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 9797991, member: 23751"] They've made some questionable decisions. Thank you for proving my point. So even if I take your list as completely against sense, that's still only 10 out of 48 stats that don't make sense, which means that "Most of the stat bonuses make sense." 10 out of 48 isn't most, which is what you are arguing. However, 1) Strength makes sense for sculpters and other similar artisans who would have trouble if they were weak. Stone carving requires strength. 2) Intelligence is a prime requisite for criminal masterminds, a major criminal archetype. 3) Wisdom is essential for a Wayfarer(urchin). It allows you to read people and notice dangers, which are major survival traits. Street smarts is wisdom, not intelligence. So 3 of your 10 aren't out of theme. WotC messed up on 7 out of 48 stats, leaving my statement that they got most of the stat bonuses correct to be the true statement, not your statement that they messed up most of the stat bonuses. 7 out of 48 bonuses, which makes me correct in my statement that they got most of the stat bonuses correct thematically. Guards rely more on their official status and the might of the government behind them for deterrence. Officers who receive training to be officers would be trained in charisma, but not your rank and file guard. I do agree that some backgrounds would have more than 3 to pick from, but I don't see any that would have all 6. It's not charisma. First, if there were no guard in a bank, I wouldn't rob it or get into a fight. Second, it's not the guard that would be deterring me. It would be 1) the law. I don't value spending years in prison, 2) the gun he's wearing. I don't value death or major injury, and lastly 3) For some it's physical size(strength). At no point is charisma playing into any guard I've ever met as any part of the deterrence. The ones that don't patrol for hours on end, stand at attention for hours on end. Very few guards get to sit around all day trying to inspire people with their charisma. Endurance is a major factor in being a guard or soldier. 2 out of 3 still results in most stat bonuses making thematic sense, which is my claim. Thematically damaged. They are not broken, because with 2 out of 3 making sense, just pick +2, +1 from the two that do make sense and the background functions just fine. :::yawn::: Your Strawmen are boring dude. Given that I said(more than once to you now) I would give bonuses that make sense if they aren't on the list, both of those statements there are ones you KNOW to be untrue about me. Knock it off. A guard background is not a sniper background. You might as well ask why you can't use a sailor background to represent your charlatan or scribe. :::sigh::: There is no hypocrisy anywhere in my position. You appear not to be able to understand what "most" means. Most means that there are some that are not part of the total. If most M&Ms taste good, SOME do not taste good. You with me so far? I hope so, because this is a really easy concept to get. MOST ability scores in the backgrounds make thematic sense. That means that SOME do not make thematic sense. Pulling out these few that don't make sense as some sort of attempt at a gotcha to catch me at "hypocrisy" is not going to be effective. All you are doing is supporting what I am saying, not catching me in some sort of contradiction. They have flaws, but given that the other two stats make sense, just take +2, +1 in those and the background works perfectly in theme. My claim is 100% true. Acolyte provides three bonuses that are thematically appropriate. Artisan provides three bonuses that are thematically appropriate. Charlatan provides two bonuses that are thematically appropriate. Criminal provides two bonuses that are thematically appropriate. Entertainer provides two bonuses that are thematically appropriate. Farmer provides three bonuses that are thematically appropriate. Guard provides two bonuses that are thematically appropriate. Guide provides three bonuses that are thematically appropriate. Hermite provides two bonuses that are thematically appropriate. Merchant provides two bonuses that are thematically appropriate. Noble provides two bonuses that are thematically appropriate. Sage provides three bonuses bonuses that are thematically appropriate. Sailor provides three bonuses that are thematically appropriate. Scribe provides three bonuses that are thematically appropriate. Soldier provides two bonuses that are thematically appropriate. Wayfarer provides three bonuses that are thematically appropriate. That's 100% of the backgrounds providing thematically appropriate bonuses. And all I can say is that it's a good thing that they aren't designing D&D. [/QUOTE]
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