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General Tabletop Discussion
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WOTC still can't get the backgrounds right in the new FR book.
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<blockquote data-quote="ECMO3" data-source="post: 9798154" data-attributes="member: 7030563"><p>The claim was it is a 5% difference. That claim is mathematically false.</p><p></p><p></p><p></p><p>Damage matters and when a character does 5.5 damage on a hit, doing 1 more damage, even if you don't hit more, is an 18% increase when you do hit. In combat damage is the metric, not how often you hit. Doing 25% more damage per attack is the same as decreasing every monster's hit points by 20%.</p><p></p><p>Using your very example - a 1st level character making an unarmed strike with an 11 strength doing 1hp of damage will kill a 7hp 12 AC Goblin in 7 hits or 13 rounds on average. The same character with a 12 strength doing 2hp damage per strike will kill the Goblin in 4 hits or 6 rounds on average. That is a huge difference!</p><p></p><p>Moving up to a larger weapon - level 1 PC stabbing the Goblin with a shortsword, +2 to damage vs +3 to damage is the difference between the Goblin with full hps dying 37% of the time when you hit vs the Goblin dying 53% of the time when you hit and that is before you even consider that you hit 5% more to boot, and its before the multipliers for things like Vex are included.</p><p></p><p>Math matters in these sorts of discussions.</p><p></p><p></p><p></p><p></p><p>You are wrong on two of the three examples I provided.</p><p></p><p>Against AC 14 with a 15 vs a 16 strength it is</p><p></p><p>1 more hit out of every 20 swings (20 rounds) for the guy swinging the longsword (you are correct on this one)</p><p></p><p>2.2 more hits every 20 swings (20 rounds) for the character swinging the Greataxe</p><p></p><p>1.4 more hits every 20 swings (10 rounds) or 2.8 more hits every 20 rounds for two weapon fighter.</p><p></p><p>All of those hits also do more damage and both the Greataxe and the Two weapon fighter also have a higher crit rate on top of this.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9798154, member: 7030563"] The claim was it is a 5% difference. That claim is mathematically false. Damage matters and when a character does 5.5 damage on a hit, doing 1 more damage, even if you don't hit more, is an 18% increase when you do hit. In combat damage is the metric, not how often you hit. Doing 25% more damage per attack is the same as decreasing every monster's hit points by 20%. Using your very example - a 1st level character making an unarmed strike with an 11 strength doing 1hp of damage will kill a 7hp 12 AC Goblin in 7 hits or 13 rounds on average. The same character with a 12 strength doing 2hp damage per strike will kill the Goblin in 4 hits or 6 rounds on average. That is a huge difference! Moving up to a larger weapon - level 1 PC stabbing the Goblin with a shortsword, +2 to damage vs +3 to damage is the difference between the Goblin with full hps dying 37% of the time when you hit vs the Goblin dying 53% of the time when you hit and that is before you even consider that you hit 5% more to boot, and its before the multipliers for things like Vex are included. Math matters in these sorts of discussions. You are wrong on two of the three examples I provided. Against AC 14 with a 15 vs a 16 strength it is 1 more hit out of every 20 swings (20 rounds) for the guy swinging the longsword (you are correct on this one) 2.2 more hits every 20 swings (20 rounds) for the character swinging the Greataxe 1.4 more hits every 20 swings (10 rounds) or 2.8 more hits every 20 rounds for two weapon fighter. All of those hits also do more damage and both the Greataxe and the Two weapon fighter also have a higher crit rate on top of this. [/QUOTE]
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Community
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WOTC still can't get the backgrounds right in the new FR book.
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