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Community
General Tabletop Discussion
*Dungeons & Dragons
WOTC still can't get the backgrounds right in the new FR book.
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<blockquote data-quote="UngeheuerLich" data-source="post: 9798489" data-attributes="member: 59057"><p>The actual math for situations where it does not matter.</p><p></p><p>People like to bting up edge cases. And then disregard things like crits.</p><p></p><p>AC. If my AC goes up from 23 to 24, against goblins with +4 to hit, I am now only hit on a 20 instead of 19 and 20. Which is a 100% increase in effective hp.</p><p></p><p>1st. It is not 100%. As every hit on you is a crit. So effective hp just went up by around 60%. (Assuming Goblins doing 1d6+2 damage on a normal attack)</p><p></p><p>2nd. When does that make a difference? If you can afford that much armor, you are probably high level. Your hp is probably around 50 to 100. Since you already deflected most attacks (90%), your effective hp is somewhere between 390 and 780. (I counted a crit as 1.63) attacks).</p><p>With AC 24, your effective HP just went up to somewhere between 630 and 1260.</p><p></p><p>So you go from unkillable to extra unkillable.</p><p></p><p>So again. When does that matter? If you run alone into a goblin army armed with bows so you are targeted by 20 goblins each turn...</p><p></p><p>The most effective increase always happens when odds are bad anyway.</p><p>For attacks, the most effective increase is when you raise a stat from 8 to 10 mathematically.</p><p>(for example: if you raise str from 8 to 10, your punches actually do damage, and against AC 15, you now hit on a 15, not on a 16 -> 20% increase... disregarding crits, as there are no dices rolled) </p><p></p><p>But in actual play, the difference between 8 and 10 usually does not matter, as you just suck a little bit less.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 9798489, member: 59057"] The actual math for situations where it does not matter. People like to bting up edge cases. And then disregard things like crits. AC. If my AC goes up from 23 to 24, against goblins with +4 to hit, I am now only hit on a 20 instead of 19 and 20. Which is a 100% increase in effective hp. 1st. It is not 100%. As every hit on you is a crit. So effective hp just went up by around 60%. (Assuming Goblins doing 1d6+2 damage on a normal attack) 2nd. When does that make a difference? If you can afford that much armor, you are probably high level. Your hp is probably around 50 to 100. Since you already deflected most attacks (90%), your effective hp is somewhere between 390 and 780. (I counted a crit as 1.63) attacks). With AC 24, your effective HP just went up to somewhere between 630 and 1260. So you go from unkillable to extra unkillable. So again. When does that matter? If you run alone into a goblin army armed with bows so you are targeted by 20 goblins each turn... The most effective increase always happens when odds are bad anyway. For attacks, the most effective increase is when you raise a stat from 8 to 10 mathematically. (for example: if you raise str from 8 to 10, your punches actually do damage, and against AC 15, you now hit on a 15, not on a 16 -> 20% increase... disregarding crits, as there are no dices rolled) But in actual play, the difference between 8 and 10 usually does not matter, as you just suck a little bit less. [/QUOTE]
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Community
General Tabletop Discussion
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WOTC still can't get the backgrounds right in the new FR book.
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