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<blockquote data-quote="Atreus" data-source="post: 241861" data-attributes="member: 3173"><p>The world that I was thinking about, didn't really get it into the correct form.</p><p></p><p>The theme of the world was the standard 'light vs dark' but done in a fashion so to try not to be cliche and tapped out.</p><p></p><p>The backdrop of the world was that of tangible and ultimate darkness/evil. </p><p></p><p>The 'night' was literally alive with an evil cunning (not intelligent, but some sort of instinctual drive), the dead did not rest and dark beasts stalked the night.</p><p></p><p>The world is ravaged by plauge, except it isn't a 20th century medical science plauge. Instead it is a plauge that works in ways that are similar to how people thought during the dark ages. The plauge is a force that can manifest itself in ways such as an 'evil mist that wafts thru towns at night', or 'invisible bat winged heads of plauge victims fly thru the night looking for people to curse'.</p><p></p><p>The backdrop of the world is one of superstision and there is an mindless evil that permeates the world that could be best described as a force of nature. Basically giving the DM an inexhaustable supply of things for the PCs to fight (you can't 'defeat' a force of nature now can you.)</p><p></p><p>The other aspect of the world is the spiritual nature of the people in it. The major source of magical power in the world is not arcane but 'divine'. The world has no gods (good, evil, or indiffrent), and 'divine' energy flows from within. Classes like Paladins are MUCH more common, and don't act as agents of greater powers, since greater powers don't exist, but are focoused on personal justice and defending the oppressed.</p><p></p><p>Of course, not every group of people sees eye to eye on what is 'best' so there is an aspect of conflict there.</p><p></p><p>In the world, the people as a rule don't have large and organized goverments like Forgotten Realms, but have a much more local existance. This is not a world with 'local wise-apples' like elminster hiding in every sleepy village who can tell you every little detail about some empire half way across the continent.</p><p></p><p>Elves and Humans don't mix, not because they dislike each other, but elves live in one place, and humans live in another place and neither group tends to leave home that much.</p><p></p><p>I have a whole bunch of other stuff, like making the various 'core' races being vastly diffrent from each other in terms of their cultures (not incompatable, just very diffrent inorder to make an elf an elf and not a human with pointy ears).</p><p></p><p>And so on, didn't put it into the correct form since I wouldn't have had time to deal with it if it had been selected (as unlikely as that would have be).</p></blockquote><p></p>
[QUOTE="Atreus, post: 241861, member: 3173"] The world that I was thinking about, didn't really get it into the correct form. The theme of the world was the standard 'light vs dark' but done in a fashion so to try not to be cliche and tapped out. The backdrop of the world was that of tangible and ultimate darkness/evil. The 'night' was literally alive with an evil cunning (not intelligent, but some sort of instinctual drive), the dead did not rest and dark beasts stalked the night. The world is ravaged by plauge, except it isn't a 20th century medical science plauge. Instead it is a plauge that works in ways that are similar to how people thought during the dark ages. The plauge is a force that can manifest itself in ways such as an 'evil mist that wafts thru towns at night', or 'invisible bat winged heads of plauge victims fly thru the night looking for people to curse'. The backdrop of the world is one of superstision and there is an mindless evil that permeates the world that could be best described as a force of nature. Basically giving the DM an inexhaustable supply of things for the PCs to fight (you can't 'defeat' a force of nature now can you.) The other aspect of the world is the spiritual nature of the people in it. The major source of magical power in the world is not arcane but 'divine'. The world has no gods (good, evil, or indiffrent), and 'divine' energy flows from within. Classes like Paladins are MUCH more common, and don't act as agents of greater powers, since greater powers don't exist, but are focoused on personal justice and defending the oppressed. Of course, not every group of people sees eye to eye on what is 'best' so there is an aspect of conflict there. In the world, the people as a rule don't have large and organized goverments like Forgotten Realms, but have a much more local existance. This is not a world with 'local wise-apples' like elminster hiding in every sleepy village who can tell you every little detail about some empire half way across the continent. Elves and Humans don't mix, not because they dislike each other, but elves live in one place, and humans live in another place and neither group tends to leave home that much. I have a whole bunch of other stuff, like making the various 'core' races being vastly diffrent from each other in terms of their cultures (not incompatable, just very diffrent inorder to make an elf an elf and not a human with pointy ears). And so on, didn't put it into the correct form since I wouldn't have had time to deal with it if it had been selected (as unlikely as that would have be). [/QUOTE]
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