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WotC Survey Result: Classes OK, Eberron Needs Work
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<blockquote data-quote="redrick" data-source="post: 7669554" data-attributes="member: 6777696"><p>One thing I haven't seen upthread about the idea of an artificer as a new class, vs a subclass of something else, is that subclasses are specifically meant to be additive, and are almost always chosen <em>several sessions after character creation.</em> That last part is my favorite thing about subclasses, as opposed to class kits from AD&D 2e. Sure, you can create your level 1 rogue knowing you plan to play an assassin (and folks who are big into optimization will definitely want to plan ahead), but you can also just create your level 1 rogue, see how it feels to play it, and then wait until level 3 to pick a subclass. I love the delayed decision making.</p><p></p><p>So a majorly separate subclass, which involved replacing parent class features with new subclass features, wouldn't work nearly as well, and it would be very strange for your level 3 wizard to suddenly say, "ok, now I'm an artificer, so I suddenly get all these new abilities and proficiencies, lose some of my other abilities, and play totally differently!"</p><p></p><p>(Compare to the eldritch knight. Our eldritch knight still plays more less like a fighter, except he can cast the shield spell and use fire bolt cantrips at range instead of trying to fire a short bow. But, most of the time, he hits things with his great-sword.)</p><p></p><p>I hate the "thing x is more powerful than thing y" parts of these surveys, but, whatever. Happy to see that wizards is still releasing them and asking for feedback, and I like the responses that I've seen to the feedback.</p><p></p><p>I don't think Wizards would go to the trouble of collecting and processing these surveys every few months if they didn't plan to, at some point, use that information to sell us something new, but, who knows. Maybe the player engagement and modest online support with UA and campaign rules supplement PDFs are enough for them.</p></blockquote><p></p>
[QUOTE="redrick, post: 7669554, member: 6777696"] One thing I haven't seen upthread about the idea of an artificer as a new class, vs a subclass of something else, is that subclasses are specifically meant to be additive, and are almost always chosen [I]several sessions after character creation.[/I] That last part is my favorite thing about subclasses, as opposed to class kits from AD&D 2e. Sure, you can create your level 1 rogue knowing you plan to play an assassin (and folks who are big into optimization will definitely want to plan ahead), but you can also just create your level 1 rogue, see how it feels to play it, and then wait until level 3 to pick a subclass. I love the delayed decision making. So a majorly separate subclass, which involved replacing parent class features with new subclass features, wouldn't work nearly as well, and it would be very strange for your level 3 wizard to suddenly say, "ok, now I'm an artificer, so I suddenly get all these new abilities and proficiencies, lose some of my other abilities, and play totally differently!" (Compare to the eldritch knight. Our eldritch knight still plays more less like a fighter, except he can cast the shield spell and use fire bolt cantrips at range instead of trying to fire a short bow. But, most of the time, he hits things with his great-sword.) I hate the "thing x is more powerful than thing y" parts of these surveys, but, whatever. Happy to see that wizards is still releasing them and asking for feedback, and I like the responses that I've seen to the feedback. I don't think Wizards would go to the trouble of collecting and processing these surveys every few months if they didn't plan to, at some point, use that information to sell us something new, but, who knows. Maybe the player engagement and modest online support with UA and campaign rules supplement PDFs are enough for them. [/QUOTE]
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WotC Survey Result: Classes OK, Eberron Needs Work
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