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WotC Talks OGL... Again! Draft Coming Jan 20th With Feedback Survey; v1 De-Auth Still On
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<blockquote data-quote="wingsandsword" data-source="post: 8905043" data-attributes="member: 14159"><p>That's not a blessing, it's a curse.</p><p></p><p>I remember before the OGL, before the d20 system and its derivatives.</p><p></p><p>Every dang game out there had their own system.</p><p></p><p>Most of them were <em>awful</em>. The skill set to make a good game system is completely different from creating a good setting. Open gaming and the rise of the d20 system gave the industry a system which was open to everyone which was fairly adaptable, at least decent, and widely known.</p><p></p><p>I remember back in the 90's, more than once, buying a game and reading through it. . .and STILL not understanding how to actually play it, because the part of the book explaining the game rules themselves (and not just the setting) was that poor. It was either a really broken, poorly written ruleset where I'm wondering if I missed something somehow that would make the rules make sense. . .or it was an overcomplicated mess of tables and charts and graphs and an alphabet soup of acronyms that made learning a new game feel more like accounting.</p><p></p><p>There's a reason people rushed to embrace d20 in the early 2000's, as so many games switched over to it. . .because people knew a system that people widely understood and was at least adequate to the game was better than some poorly tested homebrew nightmare that only makes full sense to the designer.</p><p></p><p>WotC going salted Earth on the OGL and with it the games derived from the 3.x and 5e SRD's is a broad swing at the entire gaming industry.</p><p></p><p>I know I'm not interested in learning a new (usually badly written) system for every last game I ever want to play again. It was something that, until this nonsense with WotC, it seemed like the gaming industry had outgrown.</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 8905043, member: 14159"] That's not a blessing, it's a curse. I remember before the OGL, before the d20 system and its derivatives. Every dang game out there had their own system. Most of them were [I]awful[/I]. The skill set to make a good game system is completely different from creating a good setting. Open gaming and the rise of the d20 system gave the industry a system which was open to everyone which was fairly adaptable, at least decent, and widely known. I remember back in the 90's, more than once, buying a game and reading through it. . .and STILL not understanding how to actually play it, because the part of the book explaining the game rules themselves (and not just the setting) was that poor. It was either a really broken, poorly written ruleset where I'm wondering if I missed something somehow that would make the rules make sense. . .or it was an overcomplicated mess of tables and charts and graphs and an alphabet soup of acronyms that made learning a new game feel more like accounting. There's a reason people rushed to embrace d20 in the early 2000's, as so many games switched over to it. . .because people knew a system that people widely understood and was at least adequate to the game was better than some poorly tested homebrew nightmare that only makes full sense to the designer. WotC going salted Earth on the OGL and with it the games derived from the 3.x and 5e SRD's is a broad swing at the entire gaming industry. I know I'm not interested in learning a new (usually badly written) system for every last game I ever want to play again. It was something that, until this nonsense with WotC, it seemed like the gaming industry had outgrown. [/QUOTE]
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WotC Talks OGL... Again! Draft Coming Jan 20th With Feedback Survey; v1 De-Auth Still On
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