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WotC Talks OGL... Again! Draft Coming Jan 20th With Feedback Survey; v1 De-Auth Still On
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<blockquote data-quote="doctorbadwolf" data-source="post: 8905602" data-attributes="member: 6704184"><p>Well it’s be moot from a macro lens. Not so much for anyone who does want to keep making OGL 1.0a content. </p><p></p><p>Also I propose if they do try it, we collectively start referring to OG(L) 5e as “5.0a”. </p><p></p><p>Yeah the last 8 years is littered with iterative design based on fan feedback. Hell, large scale, that’s what Monsters of The Multiverse is. </p><p></p><p>I know someone around here (can’t recall who) genuinely thinks that the Next playtest was just PR and wotc had a mostly finished ruleset in 2012, so I shouldn’t be surprised that so many people really think they’ve been ignoring all feedback, but…come on. </p><p></p><p>Is the confirmation bias against anything wotc has ever done really <em>that</em> strong? </p><p></p><p>This is completely false. The hobby never stopped having hundreds of RPGs based on imaginative and truly unique ideas. Many OGL games don’t even use the SRD and have nothing to do with dnd, they just use the license because it has always been viewed as a very solid open license, so even within the OGL there are many such games. </p><p></p><p>Ugh. No thanks. </p><p></p><p>We are all better off having <em><strong>all of</strong></em> and indie scene, stuff that has risen from the indie scene to rival any game that isn’t dnd like the Powered By The Apocalypse and Forged In The Dark scenes, established but not huge games like WoD, FFG’s Star Wars, publishers like Cubicle7 and Free League, stuff like the various AGE systems and Numenara and the Cypher System, Savage Worlds, Fate, just to name the big names I can’t think of at the moment, <strong><em>and</em></strong> D&D’s “Big Tent” with its requisite OGL ecosystem. </p><p></p><p>It is good for the hobby that there is a flagship, and that said flagship shares design language and formatting with a host of other games, that can lead new players gradually into the greater gaming community. </p><p></p><p>The hobby might not even be so prone to open licenses and shared ideas without the OGL, and who knows if games like Eclipse Phase would be under a Creative Commons license? </p><p></p><p>The hobby very well might be smaller, in fact it almost certainly would be, without the OGL and the general spirit of open gaming surrounding the biggest player in the field. </p><p></p><p>Did you sleep through the last couple decades? </p><p></p><p>There are multiple movements of rpg design that don’t branch off from OGL D&D, much less use it.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8905602, member: 6704184"] Well it’s be moot from a macro lens. Not so much for anyone who does want to keep making OGL 1.0a content. Also I propose if they do try it, we collectively start referring to OG(L) 5e as “5.0a”. Yeah the last 8 years is littered with iterative design based on fan feedback. Hell, large scale, that’s what Monsters of The Multiverse is. I know someone around here (can’t recall who) genuinely thinks that the Next playtest was just PR and wotc had a mostly finished ruleset in 2012, so I shouldn’t be surprised that so many people really think they’ve been ignoring all feedback, but…come on. Is the confirmation bias against anything wotc has ever done really [I]that[/I] strong? This is completely false. The hobby never stopped having hundreds of RPGs based on imaginative and truly unique ideas. Many OGL games don’t even use the SRD and have nothing to do with dnd, they just use the license because it has always been viewed as a very solid open license, so even within the OGL there are many such games. Ugh. No thanks. We are all better off having [I][B]all of[/B][/I] and indie scene, stuff that has risen from the indie scene to rival any game that isn’t dnd like the Powered By The Apocalypse and Forged In The Dark scenes, established but not huge games like WoD, FFG’s Star Wars, publishers like Cubicle7 and Free League, stuff like the various AGE systems and Numenara and the Cypher System, Savage Worlds, Fate, just to name the big names I can’t think of at the moment, [B][I]and[/I][/B] D&D’s “Big Tent” with its requisite OGL ecosystem. It is good for the hobby that there is a flagship, and that said flagship shares design language and formatting with a host of other games, that can lead new players gradually into the greater gaming community. The hobby might not even be so prone to open licenses and shared ideas without the OGL, and who knows if games like Eclipse Phase would be under a Creative Commons license? The hobby very well might be smaller, in fact it almost certainly would be, without the OGL and the general spirit of open gaming surrounding the biggest player in the field. Did you sleep through the last couple decades? There are multiple movements of rpg design that don’t branch off from OGL D&D, much less use it. [/QUOTE]
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