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General Tabletop Discussion
*Pathfinder & Starfinder
WOTC, teach me some tactical skills
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<blockquote data-quote="OSD" data-source="post: 4433979" data-attributes="member: 75033"><p>Well, design your encounter first. Do you want to use the monster as it, straight out of the book? Or do you want to add some personality to a given monster? If you are going to be using it straight out of the book, rely on it for tactics. Let's break it down in 5 general groups.</p><p></p><p>Not-so-intelligent Pack Hunters</p><p>They will gang up on the nearest PC, who last dealt damage to them. Occasionally one strays and attack another PC.</p><p></p><p>Intelligent Pack Hunters</p><p>They will try to use their strongest brute to tank PCs while the others goes into a flanking position or go after the squishiest of the PCs that they can see. They usually target the weakest of the group. If they see someone's bloodied, the nearest one will probably jump in and try to finish that PC off. You shouldn't employ this until higher levels.</p><p></p><p>The Hit and Runners</p><p>These monsters will hit who they can before looking for cover. They usually avoid the defenders and focus on the strikers or controllers. If the battle is not in their favour, they are not afraid to run away, leaving their brutes behind.</p><p></p><p>The "wtf, where did you come from"s</p><p>These mobs tend to hide somewhere out of sight or behind walls and jump on the PC when they are the most vulnerable. Deathjump, chokers, etc... match this criteria. The tactic usually revolves around the monster attacking the most isolated PC, dragging them away from the PC group is possible.</p><p></p><p>Chargers</p><p>They will charge at you headon, looking to deal as much damage as possible. Berserkers will kill attacking with no regards for tactics hoping to deal as much damage as possible. The smarter of them will charge in and try to occupy favourable terrain.</p><p></p><p></p><p>Most combat encounters fits one of these or a combination of. If you want to be really tactical, use intelligent pack hunter mixing in range strikers and skirmisher. Have the brutes stick it to the PC's tanks and have the skirmishers help flank the tanks or focus attacks on one PC at a time along with their range strikers.</p></blockquote><p></p>
[QUOTE="OSD, post: 4433979, member: 75033"] Well, design your encounter first. Do you want to use the monster as it, straight out of the book? Or do you want to add some personality to a given monster? If you are going to be using it straight out of the book, rely on it for tactics. Let's break it down in 5 general groups. Not-so-intelligent Pack Hunters They will gang up on the nearest PC, who last dealt damage to them. Occasionally one strays and attack another PC. Intelligent Pack Hunters They will try to use their strongest brute to tank PCs while the others goes into a flanking position or go after the squishiest of the PCs that they can see. They usually target the weakest of the group. If they see someone's bloodied, the nearest one will probably jump in and try to finish that PC off. You shouldn't employ this until higher levels. The Hit and Runners These monsters will hit who they can before looking for cover. They usually avoid the defenders and focus on the strikers or controllers. If the battle is not in their favour, they are not afraid to run away, leaving their brutes behind. The "wtf, where did you come from"s These mobs tend to hide somewhere out of sight or behind walls and jump on the PC when they are the most vulnerable. Deathjump, chokers, etc... match this criteria. The tactic usually revolves around the monster attacking the most isolated PC, dragging them away from the PC group is possible. Chargers They will charge at you headon, looking to deal as much damage as possible. Berserkers will kill attacking with no regards for tactics hoping to deal as much damage as possible. The smarter of them will charge in and try to occupy favourable terrain. Most combat encounters fits one of these or a combination of. If you want to be really tactical, use intelligent pack hunter mixing in range strikers and skirmisher. Have the brutes stick it to the PC's tanks and have the skirmishers help flank the tanks or focus attacks on one PC at a time along with their range strikers. [/QUOTE]
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