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General Tabletop Discussion
*Pathfinder & Starfinder
WOTC, teach me some tactical skills
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<blockquote data-quote="marune" data-source="post: 4434172" data-attributes="member: 18243"><p>That's my current "learn-the-game" campaign.</p><p></p><p>PCs :</p><p>Eladrin Wizard (wand)</p><p>Dwarf Fighter (t-h)</p><p>Half-Elf Warlord (inspiring)</p><p>Elven Ranger (bow)</p><p>Halfling Rogue (dodger)</p><p></p><p>Combat Encounter 1 (550 xp, Human Mage x1, Human Bandit x3)</p><p>Was setup near a wrecked caraven, the mage was on a riding horse. It was a very tought encounter (the fighter was dropped by the bandits). Nobody used the ruined wagons.</p><p></p><p>Combat Encounter 2 (550 xp, Kobold Minon x 4, Kobold Skirmisher x 2, Kobold Slinger x 2)</p><p></p><p>Classical attack around the PCs camp for the night. Without a brute/solider and with dim lightning (moonlight) it was a piece of cake for the PCs. At least, some boulders gave cover to the kobolds. </p><p></p><p>Combat Encounter 3 (Guard drake x1, Spiretop Drake x2, False-floor trap, Kobold Piker x1, Kobold Singler x1)</p><p></p><p>All the monsters where in a crumbling tower, I added many "difficult" squares that cost more or required a skill check and again, some boulders to get cover from.</p><p></p><p>That was better than the last, but still easier than the first one. The Piker failed to push a PC into the trap that the ranger spotted before anyone could walk on it. </p><p></p><p>Next encounter (4) will have the PCs in the tower fight a larger group of kobold that heard the alarm signal.</p><p></p><p>After (5), the PCs will probably hide to rest before going agaisnt the open mine where the slaves they want to rescue work for the kobolds. Plenty of rope bridges, ladders, and such...</p></blockquote><p></p>
[QUOTE="marune, post: 4434172, member: 18243"] That's my current "learn-the-game" campaign. PCs : Eladrin Wizard (wand) Dwarf Fighter (t-h) Half-Elf Warlord (inspiring) Elven Ranger (bow) Halfling Rogue (dodger) Combat Encounter 1 (550 xp, Human Mage x1, Human Bandit x3) Was setup near a wrecked caraven, the mage was on a riding horse. It was a very tought encounter (the fighter was dropped by the bandits). Nobody used the ruined wagons. Combat Encounter 2 (550 xp, Kobold Minon x 4, Kobold Skirmisher x 2, Kobold Slinger x 2) Classical attack around the PCs camp for the night. Without a brute/solider and with dim lightning (moonlight) it was a piece of cake for the PCs. At least, some boulders gave cover to the kobolds. Combat Encounter 3 (Guard drake x1, Spiretop Drake x2, False-floor trap, Kobold Piker x1, Kobold Singler x1) All the monsters where in a crumbling tower, I added many "difficult" squares that cost more or required a skill check and again, some boulders to get cover from. That was better than the last, but still easier than the first one. The Piker failed to push a PC into the trap that the ranger spotted before anyone could walk on it. Next encounter (4) will have the PCs in the tower fight a larger group of kobold that heard the alarm signal. After (5), the PCs will probably hide to rest before going agaisnt the open mine where the slaves they want to rescue work for the kobolds. Plenty of rope bridges, ladders, and such... [/QUOTE]
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