Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
Publishing Business & Licensing
WotC To Give Core D&D Mechanics To Community Via Creative Commons
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Staffan" data-source="post: 8908350" data-attributes="member: 907"><p>The fundamental problem I see is that Wizards seem to be misunderstanding the purpose of the Open Gaming License. They see it as "the thing that lets people make stuff for our game." That's like saying that clerics are for healing. To be sure, that is/was a large portion of what it's used for in practice, but it's not the whole picture.</p><p></p><p>The OGL is a method for building a web of interconnected relationships. Wizards publishes a rule set, Malhavoc Games a book of spells, Necromancer Games a book of monsters, and I can use them all in making an adventure and then Mongoose can incorporate the magic items I made in my book in yet another thing*. The OGL 1.2 focuses exclusively on licensing the 5.1 SRD from Wizards, nothing else. There's no virality to it. That means it's no good at fostering the kind of collaborative environment the OGL 1.0(a) does.</p><p></p><p>Further, many other companies have used the OGL as a means of encouraging similar structures for their own material, such as Mongoose's BRP version via Runequest and Legend, Evil Hat's FATE, or Free League's Year Zero Engine. The claim to "deauthorizing" the OGL 1.0(a) causes a lot of legal confusion for these materials.</p><p></p><p>And that, of course, leaves aside the point of whether they can even deauthorize the OGL 1.0(a) in the first place. Signs point to "no", but legal minds here have opined that it's not as clear as it sounds.</p><p></p><p>The thing is that they could do pretty much everything they claim to want to do by returning to the way things were done in the early 00s, by using dual licenses. License the SRD under the OGL, and the brand under a different license. The brand license would allow people to use the creator badges, and ideally some kind of unambiguous statement of compatibility. That's where you can put requirements on actually maintaining said compatibility as well as morality clauses and whatnot.</p><p></p><p>* Yeah yeah, these are either gone or not doing much with d20 these days, I don't keep up with the current 3PPs.</p></blockquote><p></p>
[QUOTE="Staffan, post: 8908350, member: 907"] The fundamental problem I see is that Wizards seem to be misunderstanding the purpose of the Open Gaming License. They see it as "the thing that lets people make stuff for our game." That's like saying that clerics are for healing. To be sure, that is/was a large portion of what it's used for in practice, but it's not the whole picture. The OGL is a method for building a web of interconnected relationships. Wizards publishes a rule set, Malhavoc Games a book of spells, Necromancer Games a book of monsters, and I can use them all in making an adventure and then Mongoose can incorporate the magic items I made in my book in yet another thing*. The OGL 1.2 focuses exclusively on licensing the 5.1 SRD from Wizards, nothing else. There's no virality to it. That means it's no good at fostering the kind of collaborative environment the OGL 1.0(a) does. Further, many other companies have used the OGL as a means of encouraging similar structures for their own material, such as Mongoose's BRP version via Runequest and Legend, Evil Hat's FATE, or Free League's Year Zero Engine. The claim to "deauthorizing" the OGL 1.0(a) causes a lot of legal confusion for these materials. And that, of course, leaves aside the point of whether they can even deauthorize the OGL 1.0(a) in the first place. Signs point to "no", but legal minds here have opined that it's not as clear as it sounds. The thing is that they could do pretty much everything they claim to want to do by returning to the way things were done in the early 00s, by using dual licenses. License the SRD under the OGL, and the brand under a different license. The brand license would allow people to use the creator badges, and ideally some kind of unambiguous statement of compatibility. That's where you can put requirements on actually maintaining said compatibility as well as morality clauses and whatnot. * Yeah yeah, these are either gone or not doing much with d20 these days, I don't keep up with the current 3PPs. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Publishing Business & Licensing
WotC To Give Core D&D Mechanics To Community Via Creative Commons
Top