Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
Publishing Business & Licensing
WotC To Give Core D&D Mechanics To Community Via Creative Commons
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Yaarel" data-source="post: 8909635" data-attributes="member: 58172"><p>Your point that the more distinctive a modification is, the more copyright protectable it becomes, is correct, of course.</p><p></p><p>I just want to look more closely at the public domain concept of a "gnome".</p><p></p><p>The term is an umbrella for multiple different cultural traditions.</p><p></p><p>"Rock gnome". The person who invented the word "gnomus", Paracelsus in the 1500s, used it as a name for an "earth" "elemental", a personality of the rock itself. So, a "rock gnome" is a tautology and public domain.</p><p></p><p>Afterward, many cultures used this Neo-Latin term "gnomus" whenever translating their own local traditions about "land spirits" and "sprites" into Latin as the language of scholars. So, "gnome" came mean many very different things, depending on context.</p><p></p><p>"Highly intelligent". Some traditions, such as leprechaun, portray the land being as a clever trickster. One also sees the connotation of intelligence in the popculture phrase of the "gnomes of Zurich", referring to international bankers and similar.</p><p></p><p>"Fairly resilient". Tough as a rock − as an earth elemental is.</p><p></p><p>"Life span of centuries". Many (most?) of these creatures of reallife folklore beings are immortal, such as capable of being injured but as a spirit incapable of dying, or other characterizations of immortality. The idea is, they exist as long as the rock or land exists. A long life span is public domain.</p><p></p><p>"Can see in darkness". In 1712, a definition of "gnome" is, "a dwarf-like earth-dwelling spirit". As a creature of the underground that lacks lanterns or torches, it is understood that gnomes can see in the dark, in some sense.</p><p></p><p>"Is resistant to mental magic". At the moment, I cant think of a reallife public domain tradition that refers to a gnome having mental resilience. But at the same time, for the same reason, mental resistance doesnt feel especially "gnomish" to me. If mental magic is what makes this gnome distinctive, it might make more sense to call it a "psionic gnome" rather than a "rock gnome". Then again, the Norwegian and Swedish gnome (nisse, tomte, etcetera) is psionic, being a "mindful" presence and influence.</p><p></p><p>"Knowledgeable about artifice". British gnomes, such as brownie, are industrious and make things, including shoe makers.</p><p></p><p>"Building clockwork devices". Gnomes can relate to mills that grind grain, and later machinery. Specifically a clock maker would be an example of such mechanical artifice.</p><p></p><p>Note, the popculture "garden gnome" appearance orginates as a Dutch tradition.</p><p></p><p></p><p></p><p>As you can see, the D&D gnome concept is a fairly straightforward import of public domain concepts about the "gnome".</p><p></p><p>In the case of the "gnome", it is easy to write up your own description of a gnome without any copyright issue. You might tweak it for good measure, such as highlighting its "earth elemental" traits or that it is a "faerie spirit" depending on which reallife tradition one leans into, or make it radically unique as your own recognizable modification. But pretty much any version of a D&D gnome that you reinvent is going to be safe.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 8909635, member: 58172"] Your point that the more distinctive a modification is, the more copyright protectable it becomes, is correct, of course. I just want to look more closely at the public domain concept of a "gnome". The term is an umbrella for multiple different cultural traditions. "Rock gnome". The person who invented the word "gnomus", Paracelsus in the 1500s, used it as a name for an "earth" "elemental", a personality of the rock itself. So, a "rock gnome" is a tautology and public domain. Afterward, many cultures used this Neo-Latin term "gnomus" whenever translating their own local traditions about "land spirits" and "sprites" into Latin as the language of scholars. So, "gnome" came mean many very different things, depending on context. "Highly intelligent". Some traditions, such as leprechaun, portray the land being as a clever trickster. One also sees the connotation of intelligence in the popculture phrase of the "gnomes of Zurich", referring to international bankers and similar. "Fairly resilient". Tough as a rock − as an earth elemental is. "Life span of centuries". Many (most?) of these creatures of reallife folklore beings are immortal, such as capable of being injured but as a spirit incapable of dying, or other characterizations of immortality. The idea is, they exist as long as the rock or land exists. A long life span is public domain. "Can see in darkness". In 1712, a definition of "gnome" is, "a dwarf-like earth-dwelling spirit". As a creature of the underground that lacks lanterns or torches, it is understood that gnomes can see in the dark, in some sense. "Is resistant to mental magic". At the moment, I cant think of a reallife public domain tradition that refers to a gnome having mental resilience. But at the same time, for the same reason, mental resistance doesnt feel especially "gnomish" to me. If mental magic is what makes this gnome distinctive, it might make more sense to call it a "psionic gnome" rather than a "rock gnome". Then again, the Norwegian and Swedish gnome (nisse, tomte, etcetera) is psionic, being a "mindful" presence and influence. "Knowledgeable about artifice". British gnomes, such as brownie, are industrious and make things, including shoe makers. "Building clockwork devices". Gnomes can relate to mills that grind grain, and later machinery. Specifically a clock maker would be an example of such mechanical artifice. Note, the popculture "garden gnome" appearance orginates as a Dutch tradition. As you can see, the D&D gnome concept is a fairly straightforward import of public domain concepts about the "gnome". In the case of the "gnome", it is easy to write up your own description of a gnome without any copyright issue. You might tweak it for good measure, such as highlighting its "earth elemental" traits or that it is a "faerie spirit" depending on which reallife tradition one leans into, or make it radically unique as your own recognizable modification. But pretty much any version of a D&D gnome that you reinvent is going to be safe. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Publishing Business & Licensing
WotC To Give Core D&D Mechanics To Community Via Creative Commons
Top