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WotC To Give Core D&D Mechanics To Community Via Creative Commons
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<blockquote data-quote="Minigiant" data-source="post: 8913339" data-attributes="member: 63508"><p>Then take averages.</p><p></p><p>The point is this te time for the D&D community to analyze the mechanics we use and not just follow the past or what TSR/WOTC/Gygax did. For example to me a 1st level fighter should have 15-20 total HP and the 1st level wizard 8-12 total HP. But theyare broken up into 3 Parts with 3 was methods to heal them. And at 0 Health, you just die. But at 0 Stamina or Morale, you just autofail some effects. Soyou get a ncebffer for fights,but if caught unprepared you go wrecked.</p><p></p><p>And come on. A Fighter should have <strong>double or triple</strong> the HP of a wizard of the same level. Us Fantasy fans are being ridiculous. I don't care how many pushups a wizard does in the morning, his HP shouldn't be <strong>anywhere close</strong> to that of a trained warrior.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 8913339, member: 63508"] Then take averages. The point is this te time for the D&D community to analyze the mechanics we use and not just follow the past or what TSR/WOTC/Gygax did. For example to me a 1st level fighter should have 15-20 total HP and the 1st level wizard 8-12 total HP. But theyare broken up into 3 Parts with 3 was methods to heal them. And at 0 Health, you just die. But at 0 Stamina or Morale, you just autofail some effects. Soyou get a ncebffer for fights,but if caught unprepared you go wrecked. And come on. A Fighter should have [B]double or triple[/B] the HP of a wizard of the same level. Us Fantasy fans are being ridiculous. I don't care how many pushups a wizard does in the morning, his HP shouldn't be [B]anywhere close[/B] to that of a trained warrior. [/QUOTE]
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