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WotC To Give Core D&D Mechanics To Community Via Creative Commons
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<blockquote data-quote="doctorbadwolf" data-source="post: 8913366" data-attributes="member: 6704184"><p>Wild idea. May be useless to you, but for some reason your post is what made me think of it. </p><p></p><p>What if you had dice for each, from d6 to d12, each with an ability modifier added to it. Enemy damage sets a threshold, so on average a d6 weapon attack would set a threshold between 5 and 8. You roll your Health Die, or Stamina Die, or Resolve Die, and if you beat the damage threshold you deplete a quickly regenerating resource but take no injury. If you fail to do so, you deplete that resource and gain 1 level of injury to the appropriate category. </p><p></p><p>So goblin attacks, 1d6+2, gets a 6. Your Stamina is High, Con (d12+4), and you get 10. You lose 6 Stamina, but gain no injuries. </p><p></p><p>Every attack is tiring to defend against, but mooks will very rarely actually take you down.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8913366, member: 6704184"] Wild idea. May be useless to you, but for some reason your post is what made me think of it. What if you had dice for each, from d6 to d12, each with an ability modifier added to it. Enemy damage sets a threshold, so on average a d6 weapon attack would set a threshold between 5 and 8. You roll your Health Die, or Stamina Die, or Resolve Die, and if you beat the damage threshold you deplete a quickly regenerating resource but take no injury. If you fail to do so, you deplete that resource and gain 1 level of injury to the appropriate category. So goblin attacks, 1d6+2, gets a 6. Your Stamina is High, Con (d12+4), and you get 10. You lose 6 Stamina, but gain no injuries. Every attack is tiring to defend against, but mooks will very rarely actually take you down. [/QUOTE]
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WotC To Give Core D&D Mechanics To Community Via Creative Commons
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