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General Tabletop Discussion
*Dungeons & Dragons
WotC to increase releases per year?
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<blockquote data-quote="tetrasodium" data-source="post: 8210375" data-attributes="member: 93670"><p>I'm already at the point where I haven't cared about how many HC adventures built for FR campaigns for a long time now so without more information on the kind of extra book(s) they will be pushing out I'm not sure if I have a reaction yet. I'd probably pickup a darksun & maybe planescape book but not at all interested in FR or Greyhawk adventures & probably would actively avoid a planescape book because those last three are so far downright hostile to other settings.</p><p></p><p>I'm itching for a 5.5 that brings back things like tactical combat*, a decent level of crunch, & otherwise addresses the usual asortment of 5e's weaknesses though. </p><p>* The standard definition for tactical combat in ttrpgs not some reimagined speed factor/greyhawk initiative or those theros puzzle monsters redux thought up by someone that doesn't like the tactical components of ttrpgs</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8210375, member: 93670"] I'm already at the point where I haven't cared about how many HC adventures built for FR campaigns for a long time now so without more information on the kind of extra book(s) they will be pushing out I'm not sure if I have a reaction yet. I'd probably pickup a darksun & maybe planescape book but not at all interested in FR or Greyhawk adventures & probably would actively avoid a planescape book because those last three are so far downright hostile to other settings. I'm itching for a 5.5 that brings back things like tactical combat*, a decent level of crunch, & otherwise addresses the usual asortment of 5e's weaknesses though. * The standard definition for tactical combat in ttrpgs not some reimagined speed factor/greyhawk initiative or those theros puzzle monsters redux thought up by someone that doesn't like the tactical components of ttrpgs [/QUOTE]
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WotC to increase releases per year?
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