Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
WotC to increase releases per year?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dire Bare" data-source="post: 8212677" data-attributes="member: 18182"><p>It's not a lazy story, it's just not a story to your liking. Which is fine, it's certainly a change to the "gnoll story" from earlier editions, even though the demon-worshipping part was added in 3E.</p><p></p><p>One of the reasons (IMO) they did this was that . . . we have plenty of evil humanoids in the game (orcs, goblins, etc) and gnolls were under-utilized. So, they got an upgrade in 3E starting with the Chainmail miniatures game, and that story became popular enough it "took over" gnolls. 5E certainly takes it even further than 3E did.</p><p></p><p>One of the things WotC, and the gaming community, is wrestling with is presenting classic "bad guy" races without the baggage of racist thinking/language. If gnolls are "people", sentient, capable of free-will . . . and they are all crazed demon-worshippers . . . that's a problem. But if gnolls are demonic creations of Yeenoghu incarnated on the mortal plain, they aren't "people" but "monsters/spirits". Is that better than the old story? YMMV.</p><p></p><p>One of the more interesting takes on gnolls is from the BECMI D&D era, and the Mystara campaign. These gnolls were related to other dog-headed humanoids like lupin and hutaaka (yes, hyenas aren't dogs), but were as savage as the typical depictions of orcs and goblins . . . . for the most part. There was a tribe of gnolls forced into caverns under the Sind Desert due to an environmental catastrophe, where they met a tribe of elves there for the same reason. The two cultures started cooperating, and eventually formed a shared, dual-culture, Graakhalia. It was pretty neat.</p></blockquote><p></p>
[QUOTE="Dire Bare, post: 8212677, member: 18182"] It's not a lazy story, it's just not a story to your liking. Which is fine, it's certainly a change to the "gnoll story" from earlier editions, even though the demon-worshipping part was added in 3E. One of the reasons (IMO) they did this was that . . . we have plenty of evil humanoids in the game (orcs, goblins, etc) and gnolls were under-utilized. So, they got an upgrade in 3E starting with the Chainmail miniatures game, and that story became popular enough it "took over" gnolls. 5E certainly takes it even further than 3E did. One of the things WotC, and the gaming community, is wrestling with is presenting classic "bad guy" races without the baggage of racist thinking/language. If gnolls are "people", sentient, capable of free-will . . . and they are all crazed demon-worshippers . . . that's a problem. But if gnolls are demonic creations of Yeenoghu incarnated on the mortal plain, they aren't "people" but "monsters/spirits". Is that better than the old story? YMMV. One of the more interesting takes on gnolls is from the BECMI D&D era, and the Mystara campaign. These gnolls were related to other dog-headed humanoids like lupin and hutaaka (yes, hyenas aren't dogs), but were as savage as the typical depictions of orcs and goblins . . . . for the most part. There was a tribe of gnolls forced into caverns under the Sind Desert due to an environmental catastrophe, where they met a tribe of elves there for the same reason. The two cultures started cooperating, and eventually formed a shared, dual-culture, Graakhalia. It was pretty neat. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
WotC to increase releases per year?
Top