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WotC to increase releases per year?
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<blockquote data-quote="Dire Bare" data-source="post: 8219229" data-attributes="member: 18182"><p>Sure you can use bandits. Bandits CHOSE to be bandits, orcs don't choose to be orcs. Of course, you can get into the WHY behind that choice, common folk driven by poverty, discrimination, and oppression turning to banditry to survive, and perhaps as a form of vengeance against their oppressors. Is it okay to kill bandits just because they are bandits? No, but if the bandits are trying to kill you, or someone you wish to protect, you might not have much choice. Same with cultists, or terrorists . . . folks who CHOSE to be bad, even if you can sympathize with their reasons for doing so, they still need to be stopped one way or the other.</p><p></p><p>In my games, I avoid using "cannon-fodder" as unnecessary and reductive altogether. Especially the "<em>it's okay to kill them without remorse, 'cause they evil</em>" types of cannon-fodder. It's been an adjustment, for me and my players, but having the PCs feel free to resort to violence and kill without qualms or second-thoughts . . . that's not a play-style I'm interested in. I still use perma-evil baddies like fiends, or alien aberrations (not evil, but hungry) . . . but I try to save those for more climactic encounters.</p><p></p><p></p><p>Ugh. Hard disagree.</p></blockquote><p></p>
[QUOTE="Dire Bare, post: 8219229, member: 18182"] Sure you can use bandits. Bandits CHOSE to be bandits, orcs don't choose to be orcs. Of course, you can get into the WHY behind that choice, common folk driven by poverty, discrimination, and oppression turning to banditry to survive, and perhaps as a form of vengeance against their oppressors. Is it okay to kill bandits just because they are bandits? No, but if the bandits are trying to kill you, or someone you wish to protect, you might not have much choice. Same with cultists, or terrorists . . . folks who CHOSE to be bad, even if you can sympathize with their reasons for doing so, they still need to be stopped one way or the other. In my games, I avoid using "cannon-fodder" as unnecessary and reductive altogether. Especially the "[I]it's okay to kill them without remorse, 'cause they evil[/I]" types of cannon-fodder. It's been an adjustment, for me and my players, but having the PCs feel free to resort to violence and kill without qualms or second-thoughts . . . that's not a play-style I'm interested in. I still use perma-evil baddies like fiends, or alien aberrations (not evil, but hungry) . . . but I try to save those for more climactic encounters. Ugh. Hard disagree. [/QUOTE]
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