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General Tabletop Discussion
*Dungeons & Dragons
WotC to increase releases per year?
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<blockquote data-quote="Enevhar Aldarion" data-source="post: 8219731" data-attributes="member: 6818233"><p>I don't think people need to be using real world accents for characters in a fantasy setting. Also real-world names should not be used to fantasy versions. Someone want their setting to have samurai and ninja? Cool, but give them names that fit the world.</p><p></p><p>As for "evil" enemy armies, there is a huge difference between faceless, nameless cannon fodder and screaming, fanatical hordes. Stormtrooper types are the first, religious zealots seeking to sacrifice you to Asmodeus or some other demon or devil is the second. A horde of the Realms-version of gnolls would be the second also.</p><p></p><p>And because we are human, and we have only our human experiences to base our fantasy creations on, even if we created a setting with no humans at all, the fantasy races would still be influenced/tainted by what we have experienced personally or seen happen in the world in general.</p><p></p><p>Now, after the new Ravenloft book, there are still two more classic settings they have promised to release for 5E, which is likely part of the talk of increasing the number of releases per year, but like Ravenloft, basically every classic setting for D&D has those issues that will have to be fixed/cleaned up/outright removed for today's market. And so they should. Too many people look at the old stuff through rose-colored glasses and refuse to see the bad mixed in with the good. Tradition is a double-edged sword.</p></blockquote><p></p>
[QUOTE="Enevhar Aldarion, post: 8219731, member: 6818233"] I don't think people need to be using real world accents for characters in a fantasy setting. Also real-world names should not be used to fantasy versions. Someone want their setting to have samurai and ninja? Cool, but give them names that fit the world. As for "evil" enemy armies, there is a huge difference between faceless, nameless cannon fodder and screaming, fanatical hordes. Stormtrooper types are the first, religious zealots seeking to sacrifice you to Asmodeus or some other demon or devil is the second. A horde of the Realms-version of gnolls would be the second also. And because we are human, and we have only our human experiences to base our fantasy creations on, even if we created a setting with no humans at all, the fantasy races would still be influenced/tainted by what we have experienced personally or seen happen in the world in general. Now, after the new Ravenloft book, there are still two more classic settings they have promised to release for 5E, which is likely part of the talk of increasing the number of releases per year, but like Ravenloft, basically every classic setting for D&D has those issues that will have to be fixed/cleaned up/outright removed for today's market. And so they should. Too many people look at the old stuff through rose-colored glasses and refuse to see the bad mixed in with the good. Tradition is a double-edged sword. [/QUOTE]
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WotC to increase releases per year?
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