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WotC to power other IPs with D&D and M:TG
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<blockquote data-quote="Jer" data-source="post: 8609971" data-attributes="member: 19857"><p>I suspect that a lot of folks who aren't already heavy roleplayers would be quite happy with 5e D&D in modern/futuristic settings. The core doesn't actually require as much change as you might think so long as your desire for a game is more cinematic than realistic and you're happy with superheroic action hero types as your heroes. The firearm rules in the DMG are sufficient if that's the kind of game you're running and IME familiar mechanics will win out over "better" mechanics with most casual gamers, which would be the target audience for these kinds of games.</p><p></p><p>5e is a lot more flexible in this regard than previous editions of the game IMO. I wouldn't have the same opinion of 4e or 3e - 3e had a ton of folks who tried to do exactly that and ended up with mediocre games out of it. 5e's de-emphasis on tactical combat and more emphasis on "theater of the mind" style play makes it more suitable to being a "good enough" engine than previous versions of the game were IMO.</p></blockquote><p></p>
[QUOTE="Jer, post: 8609971, member: 19857"] I suspect that a lot of folks who aren't already heavy roleplayers would be quite happy with 5e D&D in modern/futuristic settings. The core doesn't actually require as much change as you might think so long as your desire for a game is more cinematic than realistic and you're happy with superheroic action hero types as your heroes. The firearm rules in the DMG are sufficient if that's the kind of game you're running and IME familiar mechanics will win out over "better" mechanics with most casual gamers, which would be the target audience for these kinds of games. 5e is a lot more flexible in this regard than previous editions of the game IMO. I wouldn't have the same opinion of 4e or 3e - 3e had a ton of folks who tried to do exactly that and ended up with mediocre games out of it. 5e's de-emphasis on tactical combat and more emphasis on "theater of the mind" style play makes it more suitable to being a "good enough" engine than previous versions of the game were IMO. [/QUOTE]
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