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WotC to power other IPs with D&D and M:TG
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<blockquote data-quote="Undrave" data-source="post: 8610421" data-attributes="member: 7015698"><p>Yeah I mentionne the Pokémon game in my post. </p><p></p><p>What kind of mechanics did Pokethulhu have? I think that simplifying each Pokémon to as little numbers as possible is the best way to go. I wouldn't even bother stating up EVERY Pokémon, I'd just create broad stroke categories with different sizes and each combination would wield a basic stat spread with XP boosting them as the story goes on. And I would use those categories alongside the type of the Pokémon to decide what move it can learn and not try so damn hard to copy the games. </p><p></p><p>I've also considered finding a way to use TCG cards as character sheet and learning moves by stacking different versions of the same Pokémon together. You'd need a lot of common tho <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p></p><p>Does it though? I feel like the licensing fees would far outweigh the amount of money you could bring in, and all this company hopping doesn't make for a loyal audience. My friends would rather play more Star Wars SAGA than a new system, for exemple. </p><p></p><p>Aww that's sad to hear. Only reason I didn't buy it is I know I wouldn't have anyone to play with (same with the Heroes of the Grid game... <em>SIGH</em>)</p></blockquote><p></p>
[QUOTE="Undrave, post: 8610421, member: 7015698"] Yeah I mentionne the Pokémon game in my post. What kind of mechanics did Pokethulhu have? I think that simplifying each Pokémon to as little numbers as possible is the best way to go. I wouldn't even bother stating up EVERY Pokémon, I'd just create broad stroke categories with different sizes and each combination would wield a basic stat spread with XP boosting them as the story goes on. And I would use those categories alongside the type of the Pokémon to decide what move it can learn and not try so damn hard to copy the games. I've also considered finding a way to use TCG cards as character sheet and learning moves by stacking different versions of the same Pokémon together. You'd need a lot of common tho :p Does it though? I feel like the licensing fees would far outweigh the amount of money you could bring in, and all this company hopping doesn't make for a loyal audience. My friends would rather play more Star Wars SAGA than a new system, for exemple. Aww that's sad to hear. Only reason I didn't buy it is I know I wouldn't have anyone to play with (same with the Heroes of the Grid game... [I]SIGH[/I]) [/QUOTE]
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