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WOTC undecided over OGL/GSL. Why you should care
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<blockquote data-quote="bramadan" data-source="post: 4135039" data-attributes="member: 1064"><p>I guess I just happen not to like either of them so I am not so sad to see them go. </p><p></p><p>I do not like GURPS exactly because it if flavorless system made to fit every kind of game. Insofar as I like DnD is that it supports DnD-sort of play. If 4ed moves more in the genre-specific direction I will be very happy. At that point forbidding the (official) grafting of the separate genres onto its base seems a very good marketing decision (a way of making clear statement of "DnD is not GURPS" if you would).</p><p></p><p>Alternative rules wise again I think that if someone has good rules ideas it is better if they write their own rules. That way if they really are good - they are not hampered by the "basic" rules and if they are bad they are not muddying the water, confusing the player base and generally contributing to the rules glut. Letting other people make rules modules for your game is as if BMW said "from now on we will let random 3rd party manufacturers design steering systems for our cars and will provide instructions for removing the original BMW steering and its replacement with the 3rd party one which we have neither tested nor in any other way approved". Sure, it *may* end up a better car - but somehow it seems unlikely.</p></blockquote><p></p>
[QUOTE="bramadan, post: 4135039, member: 1064"] I guess I just happen not to like either of them so I am not so sad to see them go. I do not like GURPS exactly because it if flavorless system made to fit every kind of game. Insofar as I like DnD is that it supports DnD-sort of play. If 4ed moves more in the genre-specific direction I will be very happy. At that point forbidding the (official) grafting of the separate genres onto its base seems a very good marketing decision (a way of making clear statement of "DnD is not GURPS" if you would). Alternative rules wise again I think that if someone has good rules ideas it is better if they write their own rules. That way if they really are good - they are not hampered by the "basic" rules and if they are bad they are not muddying the water, confusing the player base and generally contributing to the rules glut. Letting other people make rules modules for your game is as if BMW said "from now on we will let random 3rd party manufacturers design steering systems for our cars and will provide instructions for removing the original BMW steering and its replacement with the 3rd party one which we have neither tested nor in any other way approved". Sure, it *may* end up a better car - but somehow it seems unlikely. [/QUOTE]
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WOTC undecided over OGL/GSL. Why you should care
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