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WOTC undecided over OGL/GSL. Why you should care
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<blockquote data-quote="Roland55" data-source="post: 4135145" data-attributes="member: 52303"><p>Or ... even an Option 4 that hasn't been mentioned here.</p><p></p><p>I, too, do NOT want to incite any 'doom and gloom.' It's far too soon for that, since nothing we consider 'bad' may <u>ever</u> happen.</p><p></p><p>Unfortunately, the key matter is this: on what basis was the new director hired? What ground rule or rules was he given as the basis for that hiring? This is something none of us know now ... nor will we ever know it. It is unlikely that the new director will pay any attention to fans/customers at this stage of the corporate game. He is very likely to pay attention to <u>well-regarded </u> subordinates, unless the expressed opinions of those subordinates disagree with the basis of hire. </p><p></p><p>It's a pain to be given charge of a new organization just before a major product appears. It is such a sensitive time that any decision you make will likely have unintended consequences. Unfortunately, it is NOT an option to simply sit back and do nothing. Right now, the new director is working very hard to decide which subordinate or subordinates deserve his trust, which people are his 'key' people. It is these people who will actually help him develop his governing strategy and the policies that will mark his tenure. </p><p></p><p>With just a little luck, those 'key' people will be skilled gamers who understand the community as well as the business. All will then be well.</p><p></p><p>Only after these early stages are complete can a new director afford to reach out past his employees to explore other possibilities. The exploration stage will probably not be reached until after 4E is released, much to the chagrin of well-respected industry professionals such as Clark.</p><p></p><p>Or, I could be wrong. But I don't think so. You see, I've been there ... several times. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Roland55, post: 4135145, member: 52303"] Or ... even an Option 4 that hasn't been mentioned here. I, too, do NOT want to incite any 'doom and gloom.' It's far too soon for that, since nothing we consider 'bad' may [U]ever[/U] happen. Unfortunately, the key matter is this: on what basis was the new director hired? What ground rule or rules was he given as the basis for that hiring? This is something none of us know now ... nor will we ever know it. It is unlikely that the new director will pay any attention to fans/customers at this stage of the corporate game. He is very likely to pay attention to [U]well-regarded [/U] subordinates, unless the expressed opinions of those subordinates disagree with the basis of hire. It's a pain to be given charge of a new organization just before a major product appears. It is such a sensitive time that any decision you make will likely have unintended consequences. Unfortunately, it is NOT an option to simply sit back and do nothing. Right now, the new director is working very hard to decide which subordinate or subordinates deserve his trust, which people are his 'key' people. It is these people who will actually help him develop his governing strategy and the policies that will mark his tenure. With just a little luck, those 'key' people will be skilled gamers who understand the community as well as the business. All will then be well. Only after these early stages are complete can a new director afford to reach out past his employees to explore other possibilities. The exploration stage will probably not be reached until after 4E is released, much to the chagrin of well-respected industry professionals such as Clark. Or, I could be wrong. But I don't think so. You see, I've been there ... several times. ;) [/QUOTE]
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