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WOTC undecided over OGL/GSL. Why you should care
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<blockquote data-quote="Mistwell" data-source="post: 4135472" data-attributes="member: 2525"><p>It's possible, but not the most likely scenario.</p><p></p><p>I'll tell you, as a lawyer who worked almost his entire career as in-house counsel for companies, here is the most likely scenario: A lawyer drafts a change to the new licensing document. It's sent to another lawyer, who changes the change, and sends it back. They do this 5-6 timed, always trying to get the document out of their office and into someone else's. Eventually, it's sent to a third and fourth lawyer, who make changes, and send it back to the first lawyer to start that process again. And each section of the document is done this way, between lawyers who may have never met each other, and may not even be in the same part of the country.</p><p></p><p>These changes being discussed will seem mostly irrelevant to gamers. They will involve things like "can we bind people under Australian law with this particular clause that says this about a copyright that isn't filed in Australia? No? OK, someone get on a list of countries where we need to separately file copyright, while another group works on trying to rework the clause to be more broad and have an alternate clause in case a particular jurisdiction rejects that clause". </p><p></p><p>This goes on for months, until a non-lawyer gets involved and yells at the lawyers to quit messing around with drafts and finish it. Then, the lawyers stay up for two days straight on conference calls and get it done. </p><p></p><p>They celebrate, then the non-lawyers look at the "final" draft, make a huge fundamental change now that they see the draft (though the non-lawyers do not think of it as a huge change but just a minor one), and send it back to the lawyers. The lawyers cry, and start everything over again.</p><p></p><p>That is a more likely scenario than some actual profound internal debate about the entire theory of an OGL or GSL whatever you want to call it now. </p><p></p><p>I think as gamers we tend to be gamer-focused when it comes to things like this. But, usually delays (in anything) are not about fundamental issues, but minutia and passing the buck and people being overworked.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 4135472, member: 2525"] It's possible, but not the most likely scenario. I'll tell you, as a lawyer who worked almost his entire career as in-house counsel for companies, here is the most likely scenario: A lawyer drafts a change to the new licensing document. It's sent to another lawyer, who changes the change, and sends it back. They do this 5-6 timed, always trying to get the document out of their office and into someone else's. Eventually, it's sent to a third and fourth lawyer, who make changes, and send it back to the first lawyer to start that process again. And each section of the document is done this way, between lawyers who may have never met each other, and may not even be in the same part of the country. These changes being discussed will seem mostly irrelevant to gamers. They will involve things like "can we bind people under Australian law with this particular clause that says this about a copyright that isn't filed in Australia? No? OK, someone get on a list of countries where we need to separately file copyright, while another group works on trying to rework the clause to be more broad and have an alternate clause in case a particular jurisdiction rejects that clause". This goes on for months, until a non-lawyer gets involved and yells at the lawyers to quit messing around with drafts and finish it. Then, the lawyers stay up for two days straight on conference calls and get it done. They celebrate, then the non-lawyers look at the "final" draft, make a huge fundamental change now that they see the draft (though the non-lawyers do not think of it as a huge change but just a minor one), and send it back to the lawyers. The lawyers cry, and start everything over again. That is a more likely scenario than some actual profound internal debate about the entire theory of an OGL or GSL whatever you want to call it now. I think as gamers we tend to be gamer-focused when it comes to things like this. But, usually delays (in anything) are not about fundamental issues, but minutia and passing the buck and people being overworked. [/QUOTE]
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WOTC undecided over OGL/GSL. Why you should care
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