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WOTC undecided over OGL/GSL. Why you should care
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<blockquote data-quote="JohnRTroy" data-source="post: 4135606" data-attributes="member: 2732"><p>The OGL one way or another did not have a specific influence in "discovering new talent". In the old days, New talent was either discovered by those willing to submit to Dragon Magazine, or hired at other companies before they came to TSR or Wizards. For instance, Monte Cook came from Iron Crown Enterprises, Warren Spector from another company I can't remember, Ed Greenwood and Roger Moore from Dragon Magazine. </p><p></p><p>Arguing the OGL helps game designers get hired by Wizards is like saying Superman or Spider-man have to be public domain for people to get hired by DC or Marvel. What usually happens in this day and age is independent comic creators eventually end up working on Marvel or DC projects. </p><p></p><p>People usually like to play more than one game. Game Designers that are truly versatile have to be familiar with multiple systems.</p><p></p><p>In fact, one drawback of the OGL--at least to Wizards point of view and not my own (since I like what has happened)--was it gave a market to people, so Monte Cook and other were able to leave employment at Wizards and form their own companies. If that didn't happen, there might be more incentive for them to stay or work exclusively for Wizards.</p></blockquote><p></p>
[QUOTE="JohnRTroy, post: 4135606, member: 2732"] The OGL one way or another did not have a specific influence in "discovering new talent". In the old days, New talent was either discovered by those willing to submit to Dragon Magazine, or hired at other companies before they came to TSR or Wizards. For instance, Monte Cook came from Iron Crown Enterprises, Warren Spector from another company I can't remember, Ed Greenwood and Roger Moore from Dragon Magazine. Arguing the OGL helps game designers get hired by Wizards is like saying Superman or Spider-man have to be public domain for people to get hired by DC or Marvel. What usually happens in this day and age is independent comic creators eventually end up working on Marvel or DC projects. People usually like to play more than one game. Game Designers that are truly versatile have to be familiar with multiple systems. In fact, one drawback of the OGL--at least to Wizards point of view and not my own (since I like what has happened)--was it gave a market to people, so Monte Cook and other were able to leave employment at Wizards and form their own companies. If that didn't happen, there might be more incentive for them to stay or work exclusively for Wizards. [/QUOTE]
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WOTC undecided over OGL/GSL. Why you should care
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