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WotC Unveils Draft of New Open Gaming License
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<blockquote data-quote="Matt Thomason" data-source="post: 8906881" data-attributes="member: 6777331"><p>Depends what you're making.</p><p></p><p>If you're making a VTT with the SRD integrated and want to have animated spells or animated characters+monsters, then this license will kill your project. (Thankfully, I am not doing that, but I can imagine someone is). See my earlier post for suggestions how to get around this limitation, though.</p><p></p><p>If you're making a computer game (again, not me) based on the SRD, this license will kill your project. You could strip out all of the SRD spells/monsters/classes/etc and keep using the core rules under CC, though.</p><p></p><p>Both of those were (are) perfectly fine under OGL 1.0a. I still see this as them unilaterally taking something away that they promised they had given to us forever, and wonder how long before they clamp down further in the future (irrevokability clauses aside.) I do not trust them at this point.</p></blockquote><p></p>
[QUOTE="Matt Thomason, post: 8906881, member: 6777331"] Depends what you're making. If you're making a VTT with the SRD integrated and want to have animated spells or animated characters+monsters, then this license will kill your project. (Thankfully, I am not doing that, but I can imagine someone is). See my earlier post for suggestions how to get around this limitation, though. If you're making a computer game (again, not me) based on the SRD, this license will kill your project. You could strip out all of the SRD spells/monsters/classes/etc and keep using the core rules under CC, though. Both of those were (are) perfectly fine under OGL 1.0a. I still see this as them unilaterally taking something away that they promised they had given to us forever, and wonder how long before they clamp down further in the future (irrevokability clauses aside.) I do not trust them at this point. [/QUOTE]
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WotC Unveils Draft of New Open Gaming License
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