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WotC Unveils Draft of New Open Gaming License
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<blockquote data-quote="Vivificient" data-source="post: 8907636" data-attributes="member: 6802289"><p>I plan to send the following feedback in the survey:</p><ul> <li data-xf-list-type="ul">WOTC proposes to deauthorize the OGL 1.0a, in contravention of the document's clear intent and in defiance of WOTC's previous assurances that the OGL 1.0a could not be revoked. This is treacherous and unlawful (i.e., chaotic evil). Do not attempt to unilaterally revoke rights that were granted perpetually and which have been relied on by an entire industry.</li> <li data-xf-list-type="ul">The OGL 1.0a includes a perpetual license to sub-license the granted content. It is completely unclear how existing and previously published works can remain licensed under the OGL 1.0a without retaining the right to sub-license content under OGL 1.0a.</li> <li data-xf-list-type="ul">The proposed OGL 1.2 is written as a license agreement solely between a user and Wizards of the Coast, and defines the "licensed content" solely as WOTC's IP. This does not reflect the purpose and nature of the original OGL as an open license with a "share forward" function.</li> <li data-xf-list-type="ul">Hundreds of publishers have contributed Open Game Content to the commons under the existing OGL. WOTC does not have the moral or legal right to unilaterally restrict access to this vast body of work.</li> <li data-xf-list-type="ul">According to section 9 of the OGL 1.0a, Open Game Content licensed OGL 1.0a can be used under any authorized version of the OGL! It is EXTREMELY unclear what would become of this large body of work which would effectively be "inherited" by the OGL 1.2, since the OGL 1.2 only contains provisions for the use of content owned by WOTC. Do not authorize a new version of the OGL that fails to clearly state the status of existing material already designated as Open Game Content and as Product Identity!</li> <li data-xf-list-type="ul">The proposed OGL 1.2 appears to "claw back" content which was previously released as Open Game Content by WOTC, namely the SRD's for 3e, 3.5, and d20 Modern. This is inappropriate and unacceptable. All existing Open Game Content must remain open.</li> <li data-xf-list-type="ul">Under OGL 1.0a, it is possible to combine material released as Open Game Content by multiple publishers. For example, it is possible for a creator to take a monster released as Open Game Content in Paizo's "Pathfinder Bestiary 3", and use it together with the content released under the 5e SRD. There is no clear mechanism to do so under OGL 1.2. This VASTLY reduces the amount of resources available for creators to draw on when creating OGL products.</li> <li data-xf-list-type="ul">The OGL 1.0a allows publishers to fully support their OGL product lines with any type of content including software tools (character managers, random treasure generators, etc.) and video game adaptations. The proposed OGL 1.2 appears to unlawfully restrict these widely used (and perpetually granted) rights.</li> <li data-xf-list-type="ul">The original OGL 1.0a created a safe habour for publishers, by making it clear that publishers who followed the clearly defined terms of the license would be protected against any interference or legal action by WOTC. The proposed OGL 1.2 introduces ambiguous terms about harmful or obscene content, and allows WOTC the power to terminate the license based on these ambiguous terms, thus introducing a new risk to businesses seeking to operate under the OGL 1.2.</li> </ul><p><em>In consideration for reading this forum post, You are granted a perpetual, royalty-free, worldwide, irrevocable license to use, copy, modify, distribute, and potate it for any purposes including but not limited to WOTC surveys.</em></p></blockquote><p></p>
[QUOTE="Vivificient, post: 8907636, member: 6802289"] I plan to send the following feedback in the survey: [LIST] [*]WOTC proposes to deauthorize the OGL 1.0a, in contravention of the document's clear intent and in defiance of WOTC's previous assurances that the OGL 1.0a could not be revoked. This is treacherous and unlawful (i.e., chaotic evil). Do not attempt to unilaterally revoke rights that were granted perpetually and which have been relied on by an entire industry. [*]The OGL 1.0a includes a perpetual license to sub-license the granted content. It is completely unclear how existing and previously published works can remain licensed under the OGL 1.0a without retaining the right to sub-license content under OGL 1.0a. [*]The proposed OGL 1.2 is written as a license agreement solely between a user and Wizards of the Coast, and defines the "licensed content" solely as WOTC's IP. This does not reflect the purpose and nature of the original OGL as an open license with a "share forward" function. [*]Hundreds of publishers have contributed Open Game Content to the commons under the existing OGL. WOTC does not have the moral or legal right to unilaterally restrict access to this vast body of work. [*]According to section 9 of the OGL 1.0a, Open Game Content licensed OGL 1.0a can be used under any authorized version of the OGL! It is EXTREMELY unclear what would become of this large body of work which would effectively be "inherited" by the OGL 1.2, since the OGL 1.2 only contains provisions for the use of content owned by WOTC. Do not authorize a new version of the OGL that fails to clearly state the status of existing material already designated as Open Game Content and as Product Identity! [*]The proposed OGL 1.2 appears to "claw back" content which was previously released as Open Game Content by WOTC, namely the SRD's for 3e, 3.5, and d20 Modern. This is inappropriate and unacceptable. All existing Open Game Content must remain open. [*]Under OGL 1.0a, it is possible to combine material released as Open Game Content by multiple publishers. For example, it is possible for a creator to take a monster released as Open Game Content in Paizo's "Pathfinder Bestiary 3", and use it together with the content released under the 5e SRD. There is no clear mechanism to do so under OGL 1.2. This VASTLY reduces the amount of resources available for creators to draw on when creating OGL products. [*]The OGL 1.0a allows publishers to fully support their OGL product lines with any type of content including software tools (character managers, random treasure generators, etc.) and video game adaptations. The proposed OGL 1.2 appears to unlawfully restrict these widely used (and perpetually granted) rights. [*]The original OGL 1.0a created a safe habour for publishers, by making it clear that publishers who followed the clearly defined terms of the license would be protected against any interference or legal action by WOTC. The proposed OGL 1.2 introduces ambiguous terms about harmful or obscene content, and allows WOTC the power to terminate the license based on these ambiguous terms, thus introducing a new risk to businesses seeking to operate under the OGL 1.2. [/LIST] [I]In consideration for reading this forum post, You are granted a perpetual, royalty-free, worldwide, irrevocable license to use, copy, modify, distribute, and potate it for any purposes including but not limited to WOTC surveys.[/I] [/QUOTE]
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