Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
Publishing Business & Licensing
WotC Unveils Draft of New Open Gaming License
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Steel_Wind" data-source="post: 8907772" data-attributes="member: 20741"><p>It's the entire REASON they are doing this in the first place. I've said it before and I'll say it again:</p><p>This is about WoW money. It's about charging that subscription money to players, the "recurring revenue" through which an under-monetized D&D brand will come into its own. That, in turn, is about selling eye candy and <strong><em>SIZZLE.</em></strong></p><p></p><p>Why are they releasing the 5.1 SRD under the OGL 1.2 when they already did it under 1.0a? Because of what it does and doesn't apply to:</p><p></p><p><strong>[ATTACH=full]273155[/ATTACH]</strong></p><p>WotC does not want a competing VTT which can offer those things. Foundry VTT can do those things RIGHT NOW.</p><p></p><p><strong>Animations:</strong> <a href="https://www.jb2a.com/Library_Preview/" target="_blank">JB2A</a></p><p><strong>Automated Animations:</strong> triggering Combat animations, spell effects AND sound effects during RPG play: [MEDIA=youtube]oip4SkN5wTQ[/MEDIA]</p><p></p><p><strong>3d Canvas Suite:</strong> <a href="https://theripper93.com/" target="_blank">TheRipper93</a></p><p> </p><p>For those thinking that 3d map making is beyond their capability? Have you looked at <em>Dungeon Alchemist</em>? ("DA"). DA's authors had a <a href="https://www.kickstarter.com/projects/1024146278/dungeon-alchemisttm/description" target="_blank">ridonculously successful Kickstarter</a> raising ~ €2.5m and they are busy now fulfilling it. As it turns out, the authors of <em>DA</em> got a little too cheap and quickly licensed a bunch of 3d objects and textures on license terms which prevents them from re-exporting those in 3d. So right now, there is no way to get a DA map into blender via exporter in DA that the DA team has written.</p><p></p><p>This is important, because there is no way to make use of DA maps in 3d form, only as a render in 2d image format. And while kinda cool? It's not terrible useful in that format.</p><p></p><p>This is <strong><em>temporary only</em></strong> though. Somebody, somewhere, <em>inevitably</em>, will create a blender importer for DA which will import a DA map into that 3d modeling software. That isn't because they actually want to model DA maps in blender. It's simply so they can then use blender to export the map into a format that 3d Canvas can read -- and <em>Bob's Your Uncle</em>. Just like that, every popular adventure module will have a community map made for it in 3d. And while it takes a while, we all know that the best community maps tend to be pretty kick-ass. Suddenly it's patreons and <em>VOOM</em> - an RPG adventure's artistic need are fulfilled in a pretty kick-ass way.</p><p></p><p>This is where all of this is going -- and WotC is concerned that it will provide a broad-based competing product that offers the same or similar features as its own 3d VTT hopes to offer, with one notable exception. Players don't pay to play in a Foundry VTT game. WotC wants those players to pay a monthly subscription ("WoW money") and they don't want there to be a free alternative for people who don't want to pay for a monthly subscription for DDB 3d VTT. <strong><em><span style="color: rgb(251, 160, 38)">WotC</span></em></strong> <strong><em><span style="color: rgb(251, 160, 38)">does not want Foundry VTT to work for 6e</span></em></strong> (nor any other similar software).</p><p></p><p>WotC has pared down in "OGL" 1.2 most of all the other things people reacted to with 1.1. The royalty stuff is gone. Still, I have argued throughout that stuff was never the reason for it, it was just a case of being <em>in for a penny, in for a pound</em>. And when top management presses people to increase revenues from all sources, they will go grubbing down the side of the couch looking for quarters. That's what the royalty stuff was. GREED that would hurt a lot of small creators, but which doesn't move the income of a corporation like Hasbro by a material amount. It's not worth the bad press - and out it went.</p><p></p><p>So that's gone now. The stuff that remains are the core business objectives of WotC. This is about WoW money and the software subscription through which they hope to earn that money.</p><p></p><p>And they don't want there to be any competition to it; no revenue leaks through substitute products in the marketplace. That's why we are here: because they don't want my Foundry sessions looking as good and sounding as good as they already do, let alone as they will look and sound in the future.</p><p></p><p>It is akin to complaining that your minis are painted too well, your 3d terrain looks too good, your Dwarven Forge is too snazzy -- and too easily afforded. Our soundtracks sound too good, and our sound effects too.</p><p></p><p><strong><span style="color: rgb(251, 160, 38)">WotC wants to be the sole purveyor of VTT sizzle for 6e. That is why the OGL 1.2 reads the way it does.</span></strong></p><p></p><p>[ATTACH=full]273156[/ATTACH]</p></blockquote><p></p>
[QUOTE="Steel_Wind, post: 8907772, member: 20741"] It's the entire REASON they are doing this in the first place. I've said it before and I'll say it again: This is about WoW money. It's about charging that subscription money to players, the "recurring revenue" through which an under-monetized D&D brand will come into its own. That, in turn, is about selling eye candy and [B][I]SIZZLE.[/I][/B] Why are they releasing the 5.1 SRD under the OGL 1.2 when they already did it under 1.0a? Because of what it does and doesn't apply to: [B][ATTACH type="full" alt="1674181240410.png"]273155[/ATTACH][/B] WotC does not want a competing VTT which can offer those things. Foundry VTT can do those things RIGHT NOW. [B]Animations:[/B] [URL='https://www.jb2a.com/Library_Preview/']JB2A[/URL] [B]Automated Animations:[/B] triggering Combat animations, spell effects AND sound effects during RPG play: [MEDIA=youtube]oip4SkN5wTQ[/MEDIA] [B]3d Canvas Suite:[/B] [URL='https://theripper93.com/']TheRipper93[/URL] For those thinking that 3d map making is beyond their capability? Have you looked at [I]Dungeon Alchemist[/I]? ("DA"). DA's authors had a [URL='https://www.kickstarter.com/projects/1024146278/dungeon-alchemisttm/description']ridonculously successful Kickstarter[/URL] raising ~ €2.5m and they are busy now fulfilling it. As it turns out, the authors of [I]DA[/I] got a little too cheap and quickly licensed a bunch of 3d objects and textures on license terms which prevents them from re-exporting those in 3d. So right now, there is no way to get a DA map into blender via exporter in DA that the DA team has written. This is important, because there is no way to make use of DA maps in 3d form, only as a render in 2d image format. And while kinda cool? It's not terrible useful in that format. This is [B][I]temporary only[/I][/B] though. Somebody, somewhere, [I]inevitably[/I], will create a blender importer for DA which will import a DA map into that 3d modeling software. That isn't because they actually want to model DA maps in blender. It's simply so they can then use blender to export the map into a format that 3d Canvas can read -- and [I]Bob's Your Uncle[/I]. Just like that, every popular adventure module will have a community map made for it in 3d. And while it takes a while, we all know that the best community maps tend to be pretty kick-ass. Suddenly it's patreons and [I]VOOM[/I] - an RPG adventure's artistic need are fulfilled in a pretty kick-ass way. This is where all of this is going -- and WotC is concerned that it will provide a broad-based competing product that offers the same or similar features as its own 3d VTT hopes to offer, with one notable exception. Players don't pay to play in a Foundry VTT game. WotC wants those players to pay a monthly subscription ("WoW money") and they don't want there to be a free alternative for people who don't want to pay for a monthly subscription for DDB 3d VTT. [B][I][COLOR=rgb(251, 160, 38)]WotC[/COLOR][/I][/B] [B][I][COLOR=rgb(251, 160, 38)]does not want Foundry VTT to work for 6e[/COLOR][/I][/B] (nor any other similar software). WotC has pared down in "OGL" 1.2 most of all the other things people reacted to with 1.1. The royalty stuff is gone. Still, I have argued throughout that stuff was never the reason for it, it was just a case of being [I]in for a penny, in for a pound[/I]. And when top management presses people to increase revenues from all sources, they will go grubbing down the side of the couch looking for quarters. That's what the royalty stuff was. GREED that would hurt a lot of small creators, but which doesn't move the income of a corporation like Hasbro by a material amount. It's not worth the bad press - and out it went. So that's gone now. The stuff that remains are the core business objectives of WotC. This is about WoW money and the software subscription through which they hope to earn that money. And they don't want there to be any competition to it; no revenue leaks through substitute products in the marketplace. That's why we are here: because they don't want my Foundry sessions looking as good and sounding as good as they already do, let alone as they will look and sound in the future. It is akin to complaining that your minis are painted too well, your 3d terrain looks too good, your Dwarven Forge is too snazzy -- and too easily afforded. Our soundtracks sound too good, and our sound effects too. [B][COLOR=rgb(251, 160, 38)]WotC wants to be the sole purveyor of VTT sizzle for 6e. That is why the OGL 1.2 reads the way it does.[/COLOR][/B] [ATTACH type="full" alt="1674182012185.png"]273156[/ATTACH] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Publishing Business & Licensing
WotC Unveils Draft of New Open Gaming License
Top