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WotC Walks Back Some OGL Changes, But Not All
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<blockquote data-quote="DEFCON 1" data-source="post: 8894584" data-attributes="member: 7006"><p>I don't see the same issues here in terms of "open gaming". These comments should not in any way stop Paizo et. al. from creating ORC and thus have a license not owned by any game company out in the world that allows people to make RPG content that other people can use in ther own products. That was always one of the big things, wasn't it?</p><p></p><p>If that license is available to people, then no one needs whatever OGL version WotC puts out, right? <em>Unless</em> the person making the product realizes that the way to more eyeballs and sales for their product is to hitch their wagon to D&D.</p><p></p><p>And if <em>that's</em> the case... then I personally don't see why WotC shouldn't get a say in it.</p><p></p><p>Were they nice the first time back in 3.0 days? Yup. Do they need to be now? Nope. And if that bothers creators? Then just don't produce D&D-adjacent products. No one says you have to, other than your own financials that state you get better sales if you do. So that's the two sides of the scale you need to try and balance for yourself.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 8894584, member: 7006"] I don't see the same issues here in terms of "open gaming". These comments should not in any way stop Paizo et. al. from creating ORC and thus have a license not owned by any game company out in the world that allows people to make RPG content that other people can use in ther own products. That was always one of the big things, wasn't it? If that license is available to people, then no one needs whatever OGL version WotC puts out, right? [I]Unless[/I] the person making the product realizes that the way to more eyeballs and sales for their product is to hitch their wagon to D&D. And if [I]that's[/I] the case... then I personally don't see why WotC shouldn't get a say in it. Were they nice the first time back in 3.0 days? Yup. Do they need to be now? Nope. And if that bothers creators? Then just don't produce D&D-adjacent products. No one says you have to, other than your own financials that state you get better sales if you do. So that's the two sides of the scale you need to try and balance for yourself. [/QUOTE]
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