Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
Publishing Business & Licensing
WotC Walks Back Some OGL Changes, But Not All
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Willie the Duck" data-source="post: 8894968" data-attributes="member: 6799660"><p>Okay, a few thoughts:</p><p></p><p>1) This is a statement, not the actual new proposal. Obviously we have to be vigilant and, even where we like what we just saw, make sure that the eventual new document actually follows through (hopefully with the community legal experts going over it like never before).</p><p></p><p>2) No one believes any of the 'This is all a misunderstanding/We never intended X/ We always intended to get community input on this' kind of stuff. I'm not giving it a pass, but IMO it's the expected norm. Large corporations generally don't benefit from saying, 'yeah we were trying to get away with something, but ya caught us.' (and even if the corporation might get some community kudos for refreshing honesty, the decision makers who authorized this would rather encode it as 'unexpected consumer hostility' rather than 'the consumers caught us trying to %&@# them.').</p><p></p><p>3) WotC has indicated that they can't be trusted. At this point, it's just a reminder to me that I shouldn't have been doing so in the first place (or any other entity that is beholden to stockholders who do not care about principled stances rather than immediate quarterly revenue).</p><p></p><p>4) No, they are not backpedaling on revoking OGL 1.0. At this point it is irrelevant, because the realization that they believe (unless they were doing one hell of a bluff) that they could revoke it means that OGL 1.0 is effectively dead. We could keep up the pressure campaign until they completely capitulate and scrap both the revocation of 1.0 and/or even the introduction of a new one altogether and it won't stop them from changing their minds at a later point. This alone is prohibitive towards working with 1.0, because what 3PP has the resources to treat every new potential product as the one they'll pay to develop but can't publish because an OGL change happened mid-lifecycle? It can never again be trusted as a safety net, and like the trust issue above, it means I retroactively shouldn't have trusted it for the past two decades.</p><p></p><p>5) Thus, for me, the only way forward (other than #6) is to pressure them to introduce a new OGL that is acceptable*. And for that, I ask everyone: given that (IMO) the broken trust and revoked OGL 1.0 components are effectively irrevocable, what else in the new proposal isn't acceptable? For me, I'm okay with the product veto, even though I don't love a corporation being the arbiter of too sexist/racist (they do have <em>some</em> vested interest in people trusting that they would only veto genuine bad actors). What else is in there that can't be/missing that needs to be, outside of the things that cannot be achieved (trust/preserved 1.0)?</p><p><span style="font-size: 9px">*and we'd need to have the legally-minded of the community to go over the new thing and make sure it is foolproof and perpetual in a way that 1.0 apparently never was.</span></p><p></p><p>6) In the end, though, I don't know if this is resolvable. For me this all is just a reminder that there was a world before the OGL when companies other than TSR-then-WotC made games using engines outside of the d20/class/level system (containing vestiges of a dungeon-crawling playstyle which hadn't been universal since ~1975). Maybe we'd all be better off re-exploring those other options. 5e has ballooned the hobby, and maybe the 3PP developers should take the initiative and develop ORC or their own house system no matter what WotC ends up putting forth.</p></blockquote><p></p>
[QUOTE="Willie the Duck, post: 8894968, member: 6799660"] Okay, a few thoughts: 1) This is a statement, not the actual new proposal. Obviously we have to be vigilant and, even where we like what we just saw, make sure that the eventual new document actually follows through (hopefully with the community legal experts going over it like never before). 2) No one believes any of the 'This is all a misunderstanding/We never intended X/ We always intended to get community input on this' kind of stuff. I'm not giving it a pass, but IMO it's the expected norm. Large corporations generally don't benefit from saying, 'yeah we were trying to get away with something, but ya caught us.' (and even if the corporation might get some community kudos for refreshing honesty, the decision makers who authorized this would rather encode it as 'unexpected consumer hostility' rather than 'the consumers caught us trying to %&@# them.'). 3) WotC has indicated that they can't be trusted. At this point, it's just a reminder to me that I shouldn't have been doing so in the first place (or any other entity that is beholden to stockholders who do not care about principled stances rather than immediate quarterly revenue). 4) No, they are not backpedaling on revoking OGL 1.0. At this point it is irrelevant, because the realization that they believe (unless they were doing one hell of a bluff) that they could revoke it means that OGL 1.0 is effectively dead. We could keep up the pressure campaign until they completely capitulate and scrap both the revocation of 1.0 and/or even the introduction of a new one altogether and it won't stop them from changing their minds at a later point. This alone is prohibitive towards working with 1.0, because what 3PP has the resources to treat every new potential product as the one they'll pay to develop but can't publish because an OGL change happened mid-lifecycle? It can never again be trusted as a safety net, and like the trust issue above, it means I retroactively shouldn't have trusted it for the past two decades. 5) Thus, for me, the only way forward (other than #6) is to pressure them to introduce a new OGL that is acceptable*. And for that, I ask everyone: given that (IMO) the broken trust and revoked OGL 1.0 components are effectively irrevocable, what else in the new proposal isn't acceptable? For me, I'm okay with the product veto, even though I don't love a corporation being the arbiter of too sexist/racist (they do have [I]some[/I] vested interest in people trusting that they would only veto genuine bad actors). What else is in there that can't be/missing that needs to be, outside of the things that cannot be achieved (trust/preserved 1.0)? [SIZE=1]*and we'd need to have the legally-minded of the community to go over the new thing and make sure it is foolproof and perpetual in a way that 1.0 apparently never was.[/SIZE] 6) In the end, though, I don't know if this is resolvable. For me this all is just a reminder that there was a world before the OGL when companies other than TSR-then-WotC made games using engines outside of the d20/class/level system (containing vestiges of a dungeon-crawling playstyle which hadn't been universal since ~1975). Maybe we'd all be better off re-exploring those other options. 5e has ballooned the hobby, and maybe the 3PP developers should take the initiative and develop ORC or their own house system no matter what WotC ends up putting forth. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Publishing Business & Licensing
WotC Walks Back Some OGL Changes, But Not All
Top