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WotC Walks Back Some OGL Changes, But Not All
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<blockquote data-quote="Uta-napishti" data-source="post: 8895603" data-attributes="member: 7026422"><p>OK, folks, clearly we made an impact. Deep Breath. Since most of us like the D&D team, it's hard to stay furious at them when they say "mea culpa". <strong>But, we need to look at what is actually important and stay focused on securing it.</strong></p><ul> <li data-xf-list-type="ul">They moved away from royalties (for now) trying to get the larger companies to drop their opposition to the license.</li> <li data-xf-list-type="ul">They dropped the weird "we can use all your ideas" stuff, but say they still need something like it to not get sued when they make movies in the future.</li> <li data-xf-list-type="ul">They say that existing OGL 1.0a stuff is still valid (but not any new stuff).</li> </ul><p></p><p>Those are the only three concessions that have been made. <strong> These concessions are designed to split apart the overwhelming force of the community reaction they have united against them. They want to split off the people who care about royalties from the people who care about compatibility from the people who care about freedom and creating a commons. Divided we won't have the strength to force them to back down.</strong></p><p><strong></strong></p><p><strong>This new proposal is still designed to replace the current open OGL era with a new closed era where Wizards can change the provisions of using their content at will whenever they want, choosing who can compete with them and in what media.</strong></p><p></p><p>Instead of giving up our power, we should demand the continuation and strengthening of the current open era.</p><p></p><p><strong>We want primarily, and non negotiably (and will defend with boycotts and lawsuits).</strong></p><p>1) The promise to treat the current OGL 1.0a as irrevocable for current and future third party products in all media. The 3.0, 3.5 and 5E SRDs and everything that followed and will follow in the future from them would then be safe. This just represents protecting the status quo as it has existed for D&D's best years- It's not some unreasonable, impossible dream, just holding the line. It is the minimum, yet winning everything else flows from winning this...</p><p></p><p><strong>After that we get into the gravy -- asking for more than we had before. BUT if they can't deauthorize the 1.0a, you'd hope WoTC would be smart enough to want their new stuff to out-compete their old OGL 1.0a 5E stuff, so they should:</strong></p><p></p><p>2) Release OneDND under an open license at least as good as the OGL 1.0a (hey, maybe the new ORC?)</p><p>Which means:</p><p>3) No reporting or royalties (like all open licenses, you don't need to ask for permission as permission is given in the license.)</p><p>4) No limits by medium.</p><p>5) Cannot be changed after the fact or revoked.</p></blockquote><p></p>
[QUOTE="Uta-napishti, post: 8895603, member: 7026422"] OK, folks, clearly we made an impact. Deep Breath. Since most of us like the D&D team, it's hard to stay furious at them when they say "mea culpa". [B]But, we need to look at what is actually important and stay focused on securing it.[/B] [LIST] [*]They moved away from royalties (for now) trying to get the larger companies to drop their opposition to the license. [*]They dropped the weird "we can use all your ideas" stuff, but say they still need something like it to not get sued when they make movies in the future. [*]They say that existing OGL 1.0a stuff is still valid (but not any new stuff). [/LIST] Those are the only three concessions that have been made. [B] These concessions are designed to split apart the overwhelming force of the community reaction they have united against them. They want to split off the people who care about royalties from the people who care about compatibility from the people who care about freedom and creating a commons. Divided we won't have the strength to force them to back down. This new proposal is still designed to replace the current open OGL era with a new closed era where Wizards can change the provisions of using their content at will whenever they want, choosing who can compete with them and in what media.[/B] Instead of giving up our power, we should demand the continuation and strengthening of the current open era. [B]We want primarily, and non negotiably (and will defend with boycotts and lawsuits).[/B] 1) The promise to treat the current OGL 1.0a as irrevocable for current and future third party products in all media. The 3.0, 3.5 and 5E SRDs and everything that followed and will follow in the future from them would then be safe. This just represents protecting the status quo as it has existed for D&D's best years- It's not some unreasonable, impossible dream, just holding the line. It is the minimum, yet winning everything else flows from winning this... [B]After that we get into the gravy -- asking for more than we had before. BUT if they can't deauthorize the 1.0a, you'd hope WoTC would be smart enough to want their new stuff to out-compete their old OGL 1.0a 5E stuff, so they should:[/B] 2) Release OneDND under an open license at least as good as the OGL 1.0a (hey, maybe the new ORC?) Which means: 3) No reporting or royalties (like all open licenses, you don't need to ask for permission as permission is given in the license.) 4) No limits by medium. 5) Cannot be changed after the fact or revoked. [/QUOTE]
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