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WotC Walks Back Some OGL Changes, But Not All
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<blockquote data-quote="GMforPowergamers" data-source="post: 8895850" data-attributes="member: 67338"><p>right no compromise, 100% has to be your way... and if someone is saying for it to be 95% your way they are the enemy...</p><p></p><p>not really Fate and any other (we had a list in 1 thread) can just change license ... there is no need for them to go out of business. It is only the actual roll d20 ad stat that is a problem... and EVEN then it isn't Rifts or TORG, its the 6 attribute that are using the same stat mods as D&D and the same prof/level advancment... and even then there are some that you could argue </p><p></p><p>I think that they need to have a real chance, and I don't like WotC doing this. I don't want to see people put out of work... and I hope that this shows they wont.</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 8895850, member: 67338"] right no compromise, 100% has to be your way... and if someone is saying for it to be 95% your way they are the enemy... not really Fate and any other (we had a list in 1 thread) can just change license ... there is no need for them to go out of business. It is only the actual roll d20 ad stat that is a problem... and EVEN then it isn't Rifts or TORG, its the 6 attribute that are using the same stat mods as D&D and the same prof/level advancment... and even then there are some that you could argue I think that they need to have a real chance, and I don't like WotC doing this. I don't want to see people put out of work... and I hope that this shows they wont. [/QUOTE]
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WotC Walks Back Some OGL Changes, But Not All
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