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WotC Walks Back Some OGL Changes, But Not All
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<blockquote data-quote="Matt Thomason" data-source="post: 8897833" data-attributes="member: 6777331"><p>Hypothetical:</p><p></p><p>They've learned their lesson and do not want to annoy pretty much the whole community. </p><p>They still want to push out certain competitors.</p><p>This time they do it incrementally. One little change here, another a couple of months later. One or two small competitors at first, which the community probably never heard of, and who they're not willing to delete accounts over. They test the waters to see what they can get away with, and gradually remove the competition while everyone gets used to only needing D&D Beyond for all their online needs so losing a third party VTT or website here or there is no big thing. </p><p></p><p>Which they can do if we sign 1.1, because it includes the worst part of all, which they have not yet walked back on - the rolling update mechanism requiring all licensees to register, and to check in on the website for updates to the license regularly. Notably, a mechanism that allows <em>one side of the agreement</em> to modify the terms at will without the permission of the other side, and only gives the option of "take the update, or quit using the OGL"</p><p></p><p>Until I see the updated 2.0 and am sure it contains no mechanism to push future changes onto me while preventing my future use of earlier versions of the license I <em>did</em> agree to, I cannot be comfortable using it no matter what the rest of it says. I need a solid ground to work with, one that I know will not be removed from under me unless I cross lines that are specifically defined at the moment I first accept it.</p></blockquote><p></p>
[QUOTE="Matt Thomason, post: 8897833, member: 6777331"] Hypothetical: They've learned their lesson and do not want to annoy pretty much the whole community. They still want to push out certain competitors. This time they do it incrementally. One little change here, another a couple of months later. One or two small competitors at first, which the community probably never heard of, and who they're not willing to delete accounts over. They test the waters to see what they can get away with, and gradually remove the competition while everyone gets used to only needing D&D Beyond for all their online needs so losing a third party VTT or website here or there is no big thing. Which they can do if we sign 1.1, because it includes the worst part of all, which they have not yet walked back on - the rolling update mechanism requiring all licensees to register, and to check in on the website for updates to the license regularly. Notably, a mechanism that allows [I]one side of the agreement[/I] to modify the terms at will without the permission of the other side, and only gives the option of "take the update, or quit using the OGL" Until I see the updated 2.0 and am sure it contains no mechanism to push future changes onto me while preventing my future use of earlier versions of the license I [I]did[/I] agree to, I cannot be comfortable using it no matter what the rest of it says. I need a solid ground to work with, one that I know will not be removed from under me unless I cross lines that are specifically defined at the moment I first accept it. [/QUOTE]
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WotC Walks Back Some OGL Changes, But Not All
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