Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
WotC Wants your Feedback On The Revised Ranger
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="doctorbadwolf" data-source="post: 7701231" data-attributes="member: 6704184"><p>But, the beast communication isn't necessarily at all about having animal friends. It's just a feature that makes you better at figuring out what's going on with animals, training or calming them, etc. It's a more flavorful bonus to Animal Handling. I literally can't imagine a Ranger concept that isn't Urban where that works against the concept. At worst, it will be mostly ignored. </p><p></p><p></p><p>ANyway, nearly all of my feedback was positive. I did note that the init. bonus and crit feature of Nat Explorer would find a better home in Primeval Awareness, both thematically and in terms of MC balance, and that Ranger Spellcasting is still much too restricted by the spell known thing, and needs tobe more like the paladin. That's it for negatives.</p><p></p><p>General @ thread: </p><p></p><p>I don't want rangers to have anything that is specifically designed for wielding twin weapons. Keep it at melee weapons, and let the ranger decide if that is a two handed sword or spear, shield and one handed weapon, long knife and open hand, etc. </p><p></p><p>But I agree that every ranger should be competent in melee and ranged combat, by default. </p><p></p><p>What if the Lvl 11 Hunter ability wasn't a choice, but instead you get both, and can only use one per round? </p><p></p><p>One thing Neverwinter Online got very, very right IMO is that the ranger's abilities all have a melee and ranged version. The dash back ability becomes a dash forward ability when you switch to melee, etc. and the attack powers do similar but distinct things depending on your weapons, and the whole class is geared around mixing melee and range dynamically, as needed. Slow enemies down with that ranged AoE, dash back, hit them with ranged until the dash recharges, switch to melee, dash in with the big melee attack, etc. It is the most fun of all the classes, IMO, because it plays like a skirmisher, in and out, impossible to pin down, deadly and elusive. Love it. </p><p></p><p>The 5e ranger does a good job of skirmishing, except that it still wants you to pick ranged <em>or</em> melee. I don't dig that. I would really like to ditch fighting styles, and instead get a benefit to versatility of weapon choice, that rewards using melee and ranged weapons.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7701231, member: 6704184"] But, the beast communication isn't necessarily at all about having animal friends. It's just a feature that makes you better at figuring out what's going on with animals, training or calming them, etc. It's a more flavorful bonus to Animal Handling. I literally can't imagine a Ranger concept that isn't Urban where that works against the concept. At worst, it will be mostly ignored. ANyway, nearly all of my feedback was positive. I did note that the init. bonus and crit feature of Nat Explorer would find a better home in Primeval Awareness, both thematically and in terms of MC balance, and that Ranger Spellcasting is still much too restricted by the spell known thing, and needs tobe more like the paladin. That's it for negatives. General @ thread: I don't want rangers to have anything that is specifically designed for wielding twin weapons. Keep it at melee weapons, and let the ranger decide if that is a two handed sword or spear, shield and one handed weapon, long knife and open hand, etc. But I agree that every ranger should be competent in melee and ranged combat, by default. What if the Lvl 11 Hunter ability wasn't a choice, but instead you get both, and can only use one per round? One thing Neverwinter Online got very, very right IMO is that the ranger's abilities all have a melee and ranged version. The dash back ability becomes a dash forward ability when you switch to melee, etc. and the attack powers do similar but distinct things depending on your weapons, and the whole class is geared around mixing melee and range dynamically, as needed. Slow enemies down with that ranged AoE, dash back, hit them with ranged until the dash recharges, switch to melee, dash in with the big melee attack, etc. It is the most fun of all the classes, IMO, because it plays like a skirmisher, in and out, impossible to pin down, deadly and elusive. Love it. The 5e ranger does a good job of skirmishing, except that it still wants you to pick ranged [I]or[/I] melee. I don't dig that. I would really like to ditch fighting styles, and instead get a benefit to versatility of weapon choice, that rewards using melee and ranged weapons. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
WotC Wants your Feedback On The Revised Ranger
Top