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WotC will do what you say for 5 years. What are your instructions?
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<blockquote data-quote="Giltonio_Santos" data-source="post: 7803141" data-attributes="member: 36874"><p>2020: this is my first year, and I expect to just continue with a lot of what they've been doing in the last five. This means 2020 gets a setting book, a crunch book, and a new storyline. The overarching theme is psionics, so we get Dark Sun as the setting book, psionic races, class options, and psionic monsters in the crunch book. For my storyline, I want Githyanki as the main threat.</p><p></p><p>2021: I'd direct some of my resources to begin the exploratory design of a second RPG line, a Sci-Fi game, probably. I always wanted to see WotC use their top talent to create a non-D&D RPG, free from the natural constraints of their chief product. Since my rules team is focused on this new game, I'd settle for a TftYP-style product as the spring product and a new storyline in the fall. Night Below would be the inspiration for this new storyline.</p><p></p><p>2022: I expect my Sci-Fi game to release in the fall. For the spring release, I'd like to return to Ravenloft. My inspiration would be the Grim Harvest Trilogy, giving me a good excuse to put some wanted crunch in an adventure book (in this case, rules for playing undead characters).</p><p></p><p>2023: It's been a long time since our last real Forgotten Realms product, and we know people enjoy the Realms, so we're returning there for an Inner Sea storyline that brings court intrigue to the center of the D&D game, taking the PCs from Cormyr to Sembia and Westgate, maybe even as far as the Old Empires. Also, the Sci-Fi game gets its own storyline in the spring and a rules expansion in the fall. I'm four years in the future, so don't ask for a lot of details about that! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f923.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":ROFLMAO:" title="ROFL :ROFLMAO:" data-smilie="18"data-shortname=":ROFLMAO:" /></p><p></p><p>2024: If my Sci-Fi game succeeds, it gets a second storyline, but I never intended it to be an evergreen product in the first place, so I'm fine if it never gets another book after 2023. This is my last year and I expect WotC to start working on 6e by 2025, so I want a big rules expansion before that. The Book of Nine Swords would by my inspiration, and I'd want "Journey to Kara-Tur" storyline to go along with it. For the fall product, I'd consider a book like Ghost of Saltmarsh, but with a different overarching theme (desert adventures would be my first choice since it doubles as a good excuse for new desert-related crunch).</p><p></p><p>I don't know if D&D would thrive under my leadership, but those five years would give me enough stuff to keep my group busy for at least another five! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f923.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":ROFLMAO:" title="ROFL :ROFLMAO:" data-smilie="18"data-shortname=":ROFLMAO:" /></p></blockquote><p></p>
[QUOTE="Giltonio_Santos, post: 7803141, member: 36874"] 2020: this is my first year, and I expect to just continue with a lot of what they've been doing in the last five. This means 2020 gets a setting book, a crunch book, and a new storyline. The overarching theme is psionics, so we get Dark Sun as the setting book, psionic races, class options, and psionic monsters in the crunch book. For my storyline, I want Githyanki as the main threat. 2021: I'd direct some of my resources to begin the exploratory design of a second RPG line, a Sci-Fi game, probably. I always wanted to see WotC use their top talent to create a non-D&D RPG, free from the natural constraints of their chief product. Since my rules team is focused on this new game, I'd settle for a TftYP-style product as the spring product and a new storyline in the fall. Night Below would be the inspiration for this new storyline. 2022: I expect my Sci-Fi game to release in the fall. For the spring release, I'd like to return to Ravenloft. My inspiration would be the Grim Harvest Trilogy, giving me a good excuse to put some wanted crunch in an adventure book (in this case, rules for playing undead characters). 2023: It's been a long time since our last real Forgotten Realms product, and we know people enjoy the Realms, so we're returning there for an Inner Sea storyline that brings court intrigue to the center of the D&D game, taking the PCs from Cormyr to Sembia and Westgate, maybe even as far as the Old Empires. Also, the Sci-Fi game gets its own storyline in the spring and a rules expansion in the fall. I'm four years in the future, so don't ask for a lot of details about that! :ROFLMAO: 2024: If my Sci-Fi game succeeds, it gets a second storyline, but I never intended it to be an evergreen product in the first place, so I'm fine if it never gets another book after 2023. This is my last year and I expect WotC to start working on 6e by 2025, so I want a big rules expansion before that. The Book of Nine Swords would by my inspiration, and I'd want "Journey to Kara-Tur" storyline to go along with it. For the fall product, I'd consider a book like Ghost of Saltmarsh, but with a different overarching theme (desert adventures would be my first choice since it doubles as a good excuse for new desert-related crunch). I don't know if D&D would thrive under my leadership, but those five years would give me enough stuff to keep my group busy for at least another five! :ROFLMAO: [/QUOTE]
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