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WotC will do what you say for 5 years. What are your instructions?
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<blockquote data-quote="Randy_Robertson" data-source="post: 7803269" data-attributes="member: 7004880"><p>A) WotC has a habit of "updating" their products in a way that makes previous products obsolete. This may be great for their wallets in the short-term, but it irritates the fan-base and drives many away from RPG's as a whole, damaging the wider industry.</p><p></p><p>B) They are already weaning off all their RPGs and focusing heavily on Magic. D&D is now the only RPG they still produce. Others have been discontinued over the past 5 years. If they follow their previous patterns, they will drop D&D as soon as sales begin to slip a little. Not even a lot, just a little.</p><p></p><p>C) The sort of terms they offered retailers (until just recently) have been horrific. In essence, if you want the best deals they offer, you turn your store into a WotC franchise in all but name, and the benefits of this were some of the worst in the industry. When WotC announced they are no longer doing direct-to-retail sales, FLGS owners nation-wide breathed a sigh of relief, especially those who had been economically enslaved by the CCG trade.</p><p></p><p>D) (And this one is purely personal), Hasbro bought the highly successful Heroscape game and put it under WotC control. After two months of delays, stalls, and outright lies to the bulk of the rather passionate player community, they announced the game was cancelled. Soon after, it's parts appeared as expansions in a couple of others. They thought that player interest would shift over to these poor-selling games. They were wrong. Those games died too.</p><p></p><p>Overall, WotC's business model is reminiscent of a Wall Street speculator who's going for the high-turnover fast cash regardless of how damaging that can be to the long-term health of the market. The best thing they can do for the RPG industry is finish their slow, grinding withdrawal from it and let other companies carry on in their place.</p></blockquote><p></p>
[QUOTE="Randy_Robertson, post: 7803269, member: 7004880"] A) WotC has a habit of "updating" their products in a way that makes previous products obsolete. This may be great for their wallets in the short-term, but it irritates the fan-base and drives many away from RPG's as a whole, damaging the wider industry. B) They are already weaning off all their RPGs and focusing heavily on Magic. D&D is now the only RPG they still produce. Others have been discontinued over the past 5 years. If they follow their previous patterns, they will drop D&D as soon as sales begin to slip a little. Not even a lot, just a little. C) The sort of terms they offered retailers (until just recently) have been horrific. In essence, if you want the best deals they offer, you turn your store into a WotC franchise in all but name, and the benefits of this were some of the worst in the industry. When WotC announced they are no longer doing direct-to-retail sales, FLGS owners nation-wide breathed a sigh of relief, especially those who had been economically enslaved by the CCG trade. D) (And this one is purely personal), Hasbro bought the highly successful Heroscape game and put it under WotC control. After two months of delays, stalls, and outright lies to the bulk of the rather passionate player community, they announced the game was cancelled. Soon after, it's parts appeared as expansions in a couple of others. They thought that player interest would shift over to these poor-selling games. They were wrong. Those games died too. Overall, WotC's business model is reminiscent of a Wall Street speculator who's going for the high-turnover fast cash regardless of how damaging that can be to the long-term health of the market. The best thing they can do for the RPG industry is finish their slow, grinding withdrawal from it and let other companies carry on in their place. [/QUOTE]
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WotC will do what you say for 5 years. What are your instructions?
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